526 lines
16 KiB
Lua
526 lines
16 KiB
Lua
--================================================================================================--
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--===== CLASSES ================================================================================--
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--================================================================================================--
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---A Minecraft dimension identifier.
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---
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---Only the default Minecraft dimensions are auto-completed.
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---You can use any dimension from any mod, even if it does not auto-complete.
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---@alias DimensionID
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---| "minecraft:overworld"
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---| "minecraft:the_nether"
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---| "minecraft:the_end"
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---An equipment slot.
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---@alias EquipmentSlot
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---| 1 #Main Hand
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---| 2 #Off Hand
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---| 3 #Feet
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---| 4 #Legs
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---| 5 #Chest
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---| 6 #Head
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---A Minecraft entity identifier.
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---
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---Only the default Minecraft entities are auto-completed.
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---You can use any entity from any mod, even if it does not auto-complete.
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---@alias EntityID
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---| "minecraft:axolotl" #Axolotl
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---| "minecraft:bat" #Bat
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---| "minecraft:bee" #Bee
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---| "minecraft:blaze" #Blaze
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---| "minecraft:cat" #Cat
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---| "minecraft:cave_spider" #Cave Spider
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---| "minecraft:chicken" #Chicken
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---| "minecraft:cod" #Cod
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---| "minecraft:cow" #Cow
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---| "minecraft:creeper" #Creeper
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---| "minecraft:dolphin" #Dolphin
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---| "minecraft:donkey" #Donkey
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---| "minecraft:drowned" #Drowned
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---| "minecraft:elder_guardian" #Elder Guardian
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---| "minecraft:ender_dragon" #Ender Dragon
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---| "minecraft:enderman" #Enderman
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---| "minecraft:endermite" #Endermite
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---| "minecraft:evoker" #Evoker
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---| "minecraft:fox" #Fox
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---| "minecraft:ghast" #Ghast
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---| "minecraft:giant" #Giant
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---| "minecraft:glow_squid" #Glow Squid
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---| "minecraft:goat" #Goat
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---| "minecraft:guardian" #Guardian
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---| "minecraft:hoglin" #Hoglin
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---| "minecraft:horse" #Horse
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---| "minecraft:husk" #Husk
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---| "minecraft:illusioner" #Illusioner
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---| "minecraft:iron_golem" #Iron Golem
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---| "minecraft:llama" #Llama
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---| "minecraft:magma_cube" #Magma Cube
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---| "minecraft:mooshroom" #Mooshroom
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---| "minecraft:mule" #Mule
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---| "minecraft:ocelot" #Ocelot
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---| "minecraft:panda" #Panda
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---| "minecraft:parrot" #Parrot
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---| "minecraft:phantom" #Phantom
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---| "minecraft:pig" #Pig
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---| "minecraft:piglin_brute" #Piglin Brute
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---| "minecraft:piglin" #Piglin
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---| "minecraft:pillager" #Pillager
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---| "minecraft:polar_bear" #Polar Bear
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---| "minecraft:pufferfish" #Pufferfish
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---| "minecraft:rabbit" #Rabbit
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---| "minecraft:ravager" #Ravager
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---| "minecraft:salmon" #Salmon
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---| "minecraft:sheep" #Sheep
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---| "minecraft:shulker" #Shulker
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---| "minecraft:silverfish" #Silverfish
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---| "minecraft:skeleton_horse" #Skeleton Horse
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---| "minecraft:skeleton" #Skeleton
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---| "minecraft:slime" #Slime
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---| "minecraft:snow_golem" #Snow Golem
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---| "minecraft:spider" #Spider
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---| "minecraft:squid" #Squid
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---| "minecraft:stray" #Stray
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---| "minecraft:strider" #Strider
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---| "minecraft:trader_llama" #Trader Llama
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---| "minecraft:tropical_fish" #Tropical Fish
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---| "minecraft:turtle" #Turtle
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---| "minecraft:vex" #Vex
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---| "minecraft:villager" #Villager
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---| "minecraft:vindicator" #Vindicator
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---| "minecraft:wandering_trader" #Wandering Trader
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---| "minecraft:witch" #Witch
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---| "minecraft:wither_skeleton" #Wither Skeleton
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---| "minecraft:wither" #Wither
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---| "minecraft:wolf" #Wolf
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---| "minecraft:zoglin" #Zoglin
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---| "minecraft:zombie_horse" #Zombie Horse
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---| "minecraft:zombie_villager" #Zombie Villager
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---| "minecraft:zombie" #Zombie
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---| "minecraft:zombified_piglin" #Zombified Piglin
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---An entity animation.
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---@alias EntityAnimation
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---| "STANDING" #All: Default animation.
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---| "FALL_FLYING" #Player: Using elytra.
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---| "SLEEPING" #Player: Is sleeping in a bed.
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---| "SWIMMING" #Player: Sprint swimming.
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---| "SPIN_ATTACK" #Player: Flying with trident.
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---| "CROUCHING" #Player: Sneaking.
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---| "DYING" #Player: Falling over death animation.
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---A damage source name.
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---
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---Only the default Minecraft damage sources are auto-completed.
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---You can use any damage source, even if it does not auto-complete.
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---@alias DamageSource
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---| "anvil" #Anvil
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---| "arrow" #Arrow
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---| "badRespawnPoint" #Exploding bed or respawn
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---| "cactus" #Contact with cactus
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---| "cramming" #Entity cramming
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---| "dragonBreath" #Dragon Breath (Unused, the dragon breath attack does magic damage.)
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---| "drown" #Drowning
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---| "dryout" #Squid air suffocation
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---| "even_more_magic" #Unused
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---| "explosion" #Explosion
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---| "explosion.player" #Explosion caused by something else
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---| "fall" #Falling
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---| "fallingBlock" #Hit by falling block
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---| "fallingStalactite" #Hit by a falling stalactite
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---| "fireworks" #Firework explosion
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---| "flyIntoWall" #Elytra gliding too fast into a wall
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---| "freeze" #Freezing in powder snow
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---| "generic" #Unknown damage
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---| "hotFloor" #Magma block
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---| "indirectMagic" #Indirectly hit with magic
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---| "inFire" #Standing in a fire block
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---| "inWall" #Suffocation
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---| "lava" #Swimming in lava
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---| "lightingBolt" #Struck by lightning
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---| "magic" #Directly hit with magic
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---| "mob" #Attacked by an entity
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---| "onFire" #Burning
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---| "outOfWorld" #Void or /kill
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---| "player" #Attacked by a player
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---| "stalagmite" #Falling on a stalagmite
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---| "starve" #Starvation
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---| "sting" #Bee Sting
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---| "sweetBerryBush" #Contact with sweet berry bush
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---| "thorns" #Thorns enchantment
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---| "thrown" #Thrown projectile
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---| "trident" #Trident
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---| "wither" #Wither effect
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---| "witherSkull" #Wither skull projectile
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---A Minecraft status effect identifier.
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---
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---Only the default Minecraft status effects are auto-completed.
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---You can use any status effect from any mod, even if it does not auto-complete.
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---@alias StatusEffectID
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---| "minecraft:absorption" #Absorption
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---| "minecraft:bad_omen" #Bad Omen
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---| "minecraft:blindness" #Blindness
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---| "minecraft:conduit_power" #Conduit Power
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---| "minecraft:dolphins_grace" #Dolphin's Grace
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---| "minecraft:fire_resistance" #Fire Resistance
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---| "minecraft:glowing" #Glowing
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---| "minecraft:haste" #Haste
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---| "minecraft:health_boost" #Health Boost
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---| "minecraft:hero_of_the_village" #Hero of the Village
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---| "minecraft:hunger" #Hunger
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---| "minecraft:instant_health" #Instant Health
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---| "minecraft:instant_damage" #Instant Damage
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---| "minecraft:invisibility" #Invisibility
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---| "minecraft:jump_boost" #Jump Boost
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---| "minecraft:levitation" #Levitation
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---| "minecraft:luck" #Luck
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---| "minecraft:mining_fatigue" #Mining Fatigue
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---| "minecraft:nausea" #Nausea
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---| "minecraft:night_vision" #Night Vision
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---| "minecraft:poison" #Poison
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---| "minecraft:regeneration" #Regeneration
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---| "minecraft:resistance" #Resistance
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---| "minecraft:saturation" #Saturation
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---| "minecraft:slow_falling" #Slow Falling
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---| "minecraft:slowness" #Slowness
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---| "minecraft:speed" #Speed
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---| "minecraft:strength" #Strength
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---| "minecraft:unluck" #Bad Luck
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---| "minecraft:water_breathing" #Water Breathing
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---| "minecraft:weakness" #Weakness
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---| "minecraft:wither" #Wither
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---@alias PlayerGamemode
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---| "SURVIVAL"
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---| "CREATIVE"
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---| "ADVENTURE"
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---| "SPECTATOR"
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---A `table` containing the duration and amplifier of a status effect.
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---@class StatusEffect
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---@field amplifier number #The effect's level.
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---@field duration number #The amount of ticks remaining.
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---A hand slot.
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---@alias HandSlot
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---| 1 #Main Hand
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---| 2 #Off Hand
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---String literal of Hand
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---@alias HandString
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---| "MAIN_HAND"
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---| "OFF_HAND"
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---A non-living entity.
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---@class Entity
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local Entity = {}
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---Returns the ticks of air this entity has left.
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---@return number
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function Entity.getAir() end
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---Returns the remaining air of this entity as a percentage. (`0..1`)
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---@return number
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function Entity.getAirPercentage() end
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---Returns the currently playing animation of this entity.
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---@return EntityAnimation string
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function Entity.getAnimation() end
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---Returns the size of this entity's bounding box in blocks.
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---@return Vector3
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function Entity.getBoundingBox() end
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---Returns the item in this entity's given equipment slot.
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---
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---Note: An empty slot will still return an `ItemStack` of air.
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---@param slot EquipmentSlot
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---@return ItemStack
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function Entity.getEquipmentItem(slot) end
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---Returns the height from the base of this entity to their eye level in blocks.
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---@return number
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function Entity.getEyeHeight() end
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---Returns the world coords of the entity's eyes.
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---@return VectorPos
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function Entity.getEyeY() end
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---Returns how long this entity will be on fire for.
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---If this number is negative, it is how long the entity is immune to being set on fire.
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---@return number
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function Entity.getFireTicks() end
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---Returns the amount of ticks this entity has been frozen in deep snow for.
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---
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---Note: Always returns `0` if playing on 1.16.
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---@return number
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function Entity.getFrozenTicks() end
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---Returns the normalized direction that this entity is looking in.
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---@return VectorPos
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function Entity.getLookDir() end
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---Returns the maximum air this entity can have.
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---@return number
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function Entity.getMaxAir() end
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---Returns this entity's display name.
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---
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---Note: Returns the entity's translated name if it has no custom name.
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---@return string
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function Entity.getName() end
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---Returns an NBT value from this entity using the given SNBT path.
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---
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---`List`, `Compound`, `Byte_Array`, `Int_Array`, `Long_Array` tags return a `table`.
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---`Byte`, `Short`, `Int`, `Long`, `Float`, and `Double` tags return a `number`.
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---`String` tags return a `string`.
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---@param nbtpath string
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---@return string|number|table
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function Entity.getNbtValue(nbtpath) end
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---Returns the position of this entity.
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---@param delta? number
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---@return VectorPos
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function Entity.getPos(delta) end
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---Returns the rotation of this entity.
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---
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---Note: When used on the local player, the yaw will build up past the normal limits when in first
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---person.
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---@param delta? number
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---@return VectorAng
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function Entity.getRot(delta) end
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---Returns the position of the block this entity is looking at.
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---Returns `nil` if not looking at any blocks.
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---@param targetLiquid boolean
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---@return VectorPos?
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function Entity.getTargetedBlockPos(targetLiquid) end
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---Returns the entity identifier of this entity.
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---@return EntityID string
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function Entity.getType() end
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---Returns the UUID4 of this entity.
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---@return string
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function Entity.getUUID() end
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---Returns the entity that this entity is riding.
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---@return (Entity|LivingEntity|Player)?
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function Entity.getVehicle() end
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---Returns the velocity of this entity.
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---@return VectorPos
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function Entity.getVelocity() end
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---Returns the dimension identifier of the world this entity is in.
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---@return DimensionID string
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function Entity.getWorldName() end
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---Returns if the entity has a Figura avatar.
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---@return boolean
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function Entity.hasAvatar() end
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---Returns if the entity is glowing.
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---@return boolean
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function Entity.isGlowing() end
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---Returns if the entity is a Hamburger.
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---@return boolean
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---function Entity.isHamburger() end
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---Returns if the entity is touching lava.
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---@return boolean
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function Entity.isInLava() end
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---Returns if the entity has contact with rain.
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---@return boolean
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function Entity.isInRain() end
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---Returns if the entity is invisible.
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---@return boolean
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function Entity.isInvisible() end
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---Returns if this entity is standing on solid ground.
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---@return boolean
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function Entity.isOnGround() end
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---Returns if the entity has the silent NBT tag.
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---@return boolean
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function Entity.isSilent() end
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---Returns if the entity is sneaking.
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---@return boolean
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function Entity.isSneaking() end
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---Returns if this entity is sneaky.
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---@return boolean
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function Entity.isSneaky() end
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---Returns is the entity is sprinting.
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---@return boolean
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function Entity.isSprinting() end
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---Returns if the entity has contact with water or waterlogged blocks.
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---@return boolean
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function Entity.isTouchingWater() end
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---Returns if the entity is fully submerged in water.
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---@return boolean
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function Entity.isUnderwater() end
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---Returns if this entity is being rained on or in water.
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---@return boolean
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function Entity.isWet() end
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---LivingEntity ⇐ Entity
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---***
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---A living entity.
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---@class LivingEntity : Entity
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local LivingEntity = {}
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---Returns which hand is active.
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---Active hand is determined by the last hand to use an item.
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---Returns nil if no item has been used.
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---@return HandString?
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function LivingEntity.getActiveHand() end
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---Returns the item that is currently being used.
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---@return ItemStack
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function LivingEntity.getActiveItem() end
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---Returns the total armor value of this entity.
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---
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---Note: Some entities have natural armor that is added on top of the armor they are wearing.
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---@return number
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function LivingEntity.getArmor() end
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---Returns the yaw of this entity's body.
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---@param delta? number
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---@return number
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function LivingEntity.getBodyYaw(delta) end
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---Returns how long this entity has been dead for in ticks.
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---An entity is deleted after being dead for 20 ticks.
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---@return number
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function LivingEntity.getDeathTime() end
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---Returns the current health of this entity.
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---@return number
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function LivingEntity.getHealth() end
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---Returns the current health of this entity as a percentage. (`0..1`)
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---@return number
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function LivingEntity.getHealthPercentage() end
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---Returns the max health of this entity.
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---@return number
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function LivingEntity.getMaxHealth() end
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---Returns the duration and amplifier of the given status effect on this entity.
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---Returns `nil` if the given status effect does not exist on this entity.
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---@param effect StatusEffectID
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---@return StatusEffect
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function LivingEntity.getStatusEffect(effect) end
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---Returns a list of all status effects on this entity.
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---@return StatusEffectID[]
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function LivingEntity.getStatusEffectTypes() end
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---Returns the amount of stingers stuck in this entity.
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---@return number
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function LivingEntity.getStingerCount() end
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---Returns the amount of arrows stuck in this entity.
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---@return number
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function LivingEntity.getStuckArrowCount() end
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---Returns if the entity is climbing.
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---@return boolean
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function LivingEntity.isClimbing() end
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---Returns if this entity is left-handed.
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---@return boolean
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function LivingEntity.isLeftHanded() end
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---Returns if this entity is using an item.
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---@return boolean
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function LivingEntity.isUsingItem() end
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---Player ⇐ LivingEntity ⇐ Entity
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---***
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---A player entity.
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---@class Player : LivingEntity
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local Player = {}
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---Returns the current level of this entity.
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---@return number
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function Player.getExperienceLevel() end
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---Returns the progress between this entity's current level and next level as a percentage. (`0..1`)
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---@return number
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function Player.getExperienceProgress() end
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---Returns the amount of hunger this entity has.
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---@return number
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function Player.getFood() end
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---Returns the player's gamemode as a string.
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---@return PlayerGamemode
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function Player.getGamemode() end
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---Returns an item held in this entity's hands.
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---Returns `nil` if the slot is empty.
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---@param slot HandSlot
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---@return ItemStack?
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function Player.getHeldItem(slot) end
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---Returns the vanilla model type, either "default" or "slim".
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---@return "default"|"slim"
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function Player.getModelType() end
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---Returns the amount of saturation this entity has.
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---@return number
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function Player.getSaturation() end
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---Returns the cross-script value stored in the player at the specified key.
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---@param key string
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---@return any
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function Player.getStoredValue(key) end
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---Returns the table of the entity under the crosshair.
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---
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---Note: This only works if the `Player` is the player running the current instance of the script.
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---@return (Entity|LivingEntity|Player)?
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function Player.getTargetedEntity() end
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---Returns if the player is flying via creative flight.
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---@return boolean
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function Player.isFlying() end
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---Returns the last source of damage this entity has taken.
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---
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---Note: Does not work unless the server is running Figura. (LAN or Integrated server.)
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---@return DamageSource string
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function Player.lastDamageSource() end
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--================================================================================================--
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--===== FUNCTIONS ==============================================================================--
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--================================================================================================--
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---The player linked to this script.
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---
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---Note: This table is unreadable until `player_init()` has run.
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---@type Player
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player = {}
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---Stores the value in the player executing the script at the specified key.
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---@param key string
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---@param value any
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function storeValue(key, value) end
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