--================================================================================================-- --===== CLASSES ================================================================================-- --================================================================================================-- ---A 4-bit int. ---@alias NibbleInt 0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15 ---A phase of the moon. ---@alias MoonPhase ---| 0 #Full Moon ---| 1 #Waning Gibbous ---| 2 #Third Quarter ---| 3 #Waning Crescent ---| 4 #New Moon ---| 5 #Waxing Crescent ---| 6 #First Quarter ---| 7 #Waxing Gibbous ---A Minecraft world. ---@class World local World = {} ---Returns the `Biome` at the specified world position. ---@param pos VectorPos ---@return Biome function World.getBiome(pos) end ---Returns the block-light level at the given block position. --- ---Note: Returns `15` if the block position is not loaded. ---@param pos VectorPos ---@return NibbleInt function World.getBlockLightLevel(pos) end ---Returns the block state at the given block position. --- ---Note: Always returns a valid block state, even if the block position is unloaded. ---@param pos VectorPos ---@return BlockState function World.getBlockState(pos) end ---Returns all players in view distance (including yourself.) ---@return table function World.getPlayers() end ---Returns the combined light level at the given block position. --- ---Note: Returns `15` if the block position is not loaded. ---@param pos VectorPos ---@return NibbleInt function World.getLightLevel(pos) end ---See `.getTimeOfDay()`. ---@deprecated ---@return integer function World.getLunarTime() end ---Returns the current moon phase. ---@return MoonPhase function World.getMoonPhase() end ---Returns how heavy rain is falling in this world. ---`0` is no rain, `1` is full rain. ---@param delta number ---@return number function World.getRainGradient(delta) end ---Returns the redstone power the given block position is receiving. ---This does *not* return the redstone power the block is sending. --- ---Note: Returns `0` if the block position is not loaded. ---@param pos VectorPos ---@return NibbleInt function World.getRedstonePower(pos) end ---Returns the sky-light level of the given block position. --- ---Note: Returns `15` if the block position is not loaded. ---@param pos VectorPos ---@return NibbleInt function World.getSkyLightLevel(pos) end ---Returns the strong redstone power of the block position is receiving. ---This does *not* return the redstone power the block is sending. ---This *only* checks for direct connections, redstone power sent through non-redstone blocks are ---ignored. ---@param pos VectorPos ---@return NibbleInt function World.getStrongRedstonePower(pos) end ---Returns the total amount of ticks the server has run for. ---@return integer function World.getTime() end ---Returns the total amount of ticks that have passed since the start of day 0. ---This will not always sync up with `getTime` if the world's time is modified. ---@return integer function World.getTimeOfDay() end ---Returns if the world actually exists. ---This is useful for checking if the avatar is currently in a "fake" world. ---@return boolean function World.hasWorld() end ---Returns if the current weather is thunder. ---@return boolean function World.isLightning() end ---Returns if the given position has sky access. ---@param pos VectorPos ---@return boolean function World.isOpenSky(pos) end --================================================================================================-- --===== FUNCTIONS ==============================================================================-- --================================================================================================-- ---The world that this script is running in currently. ---@type World world = {}