--================================================================================================-- --===== FUNCTIONS ==============================================================================-- --================================================================================================-- ---A type of function that is run on all instances of a script if the host runs it. --- ---Pings are 5 bytes big without a value. --- ---A ping may also contain a value to send with the ping. This adds the following bytes based on the ---type of value: ---* Nil: 0 bytes (`nil`) ---* Boolean: 1 byte (`true/false`) ---* Integer: 4 bytes (`-2147483648`..`2147483647`) ---* Float: 4 bytes (`-3.4028236692094e+38`..`3.4028236692094e+38`) ---* String: 2 bytes + (`0`..`1000` characters) bytes ---* Table: 2 bytes + (Table contents) bytes --- ---You may only send up to 1024 bytes of pings a second, and only up to 32 pings a tick. ---@class PingFunction : function ---@alias PingSupported nil|boolean|number|string|table|Vector ---**THERE IS A MUCH BETTER WAY TO HANDLE PINGS. SEE THE `ping` TABLE FOR MORE INFORMATION.** ---*** ---Contains functions that handle pings. ---@deprecated network = {} ---Avoid deprecation errors in this file ---@diagnostic disable: deprecated ---**THERE IS A MUCH BETTER WAY TO HANDLE PINGS. SEE THE `ping` TABLE FOR MORE INFORMATION.** ---*** ---Registers a ping that allows you to send information to all clients running this script. ---This is mainly used to sync variables that do not sync normally. (`Keybind`s, `action_wheel` ---functions, NBT, etc.) ---You may register up to *65535* pings in one script. --- ---All examples in this description will assume that the ping is called *"pingname"*. ---``` ---network.registerPing("pingname") ---``` ---The ping is linked to a function of the same name, this function is not defined by default ---and it will need to defined so it can be used: ---``` ---function pingname(param) --(Param is optional!) --- --code here ---end ---``` ---You can call this function by using: ---``` ---network.ping("pingname", param) --(Param is optional!) ---``` --- ---Note: Pings are also sent to yourself and will run their function on your script as well. ---@param ping string ---@deprecated function network.registerPing(ping) end ---**THERE IS A MUCH BETTER WAY TO HANDLE PINGS. SEE THE `ping` TABLE FOR MORE INFORMATION.** ---*** ---Sends a ping out to all clients running this script. ---Pings are 5 bytes big without a value. --- ---A ping may also contain a value to send with the ping. This adds the following bytes based on the ---type of value: ---* Nil: 0 bytes (`nil`) ---* Boolean: 1 byte (`true/false`) ---* Integer: 4 bytes (`-2147483648`..`2147483647`) ---* Float: 4 bytes (`-3.4028236692094e+38`..`3.4028236692094e+38`) ---* String: 2 bytes + (`0`..`1000` characters) bytes ---* Table: 2 bytes + (Table contents) bytes --- ---You may only send up to 1024 bytes of pings a second, and only up to 32 pings a tick. --- ---Note: Pings are also sent to yourself. ---@param ping string ---@param value? PingSupported ---@deprecated function network.ping(ping, value) end ---@diagnostic enable: deprecated ---A table containing pings. You can create a new ping by defining a function here. --- ---Pings are mainly used to sync variables that do not sync normally. (`Keybind`s, `action_wheel` ---functions, NBT, etc.) ---You may have up to 65,535 pings in one script. --- ---Note: Functions placed in this table are converted. A `PingFunction` of a given function will not ---be equal to the function it is made from. ---This also means that calling the normal function will ---not call the `PingFunction` made from it. ---@type table ping = {}