176 lines
5.5 KiB
Lua
176 lines
5.5 KiB
Lua
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--================================================================================================--
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--===== CLASSES ================================================================================--
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--================================================================================================--
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---An animation Loop Mode.
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---
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---Determines what an animation does when it reaches the end.
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---@alias LoopMode
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---| "ONCE" #Stop the animation with blending.
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---| "HOLD" #Hold the animation on the last frame.
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---| "LOOP" #Restart the animation.
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---Animation play state.
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---@alias PlayState
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---| "PLAYING" #Playing normally.
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---| "STOPPED" #Not currently running.
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---| "PAUSED" #Paused with `.pause()`.
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---| "ENDED" #Holding on last frame.
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---| "STOPPING" #Blending to `"STOPPED"` state.
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---| "STARTING" #Blending to `"PLAYING"` state.
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---A Blockbench animation.
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---@class Animation
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local Animation = {}
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---Stops the animation without using blending.
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function Animation.cease() end
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---Returns the blend time of the animation.
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---@return number
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function Animation.getBlendTime() end
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---Returns the blend weight of the animation.
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---@return number
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function Animation.getBlendWeight() end
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---Returns the length of the animation.
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---@return number
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function Animation.getLength() end
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---Returns the loop delay of the animation.
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---@return number
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function Animation.getLoopDelay() end
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---Returns the loop mode fo the animation.
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---@return LoopMode
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function Animation.getLoopMode() end
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---Returns the name of the animation.
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---@return string
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function Animation.getName() end
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---Returns if vanilla rotations are locked.
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---@return boolean
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function Animation.getReplace() end
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---Returns the current state of the animation.
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---@return PlayState
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function Animation.getPlayState() end
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---Returns the priority of the animation.
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---@return integer
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function Animation.getPriority() end
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---Returns whether the animation overrides in blockbench or not.
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---@return boolean
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function Animation.getOverride() end
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---Returns the current speed of the animation.
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---@return number
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function Animation.getSpeed() end
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---Returns the start delay of the animation
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---@return number
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function Animation.getStartDelay() end
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---Returns the start offset of the animation.
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---@return number
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function Animation.getStartOffset() end
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---Returns if the animation is playing.
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---@return boolean
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function Animation.isPlaying() end
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---Pauses the animation.
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---You can resume by using `.play()` or `.start()`.
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function Animation.pause() end
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---Starts/restarts the animation.
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function Animation.play() end
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---Sets the blend time of the animation in seconds.
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---Blending is done when an animation is starting or ending.
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---@param time number
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function Animation.setBlendTime(time) end
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---Sets the blend weight of the animation.
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---@param weight number
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function Animation.setBlendWeight(weight) end
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---Sets the length of the animation.
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---@param length number
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function Animation.setLength(length) end
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---Sets the delay between each animation loop.
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---@param delay number
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function Animation.setLoopDelay(delay) end
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---Sets the loop mode of the animation.
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---@param mode LoopMode
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function Animation.setLoopMode(mode) end
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---If replace is enabled, the animation will stop vanilla rotations on parts that are part of the
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---animation's timeline.
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---They will still be able to move.
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---
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---Similar to how mimic parts work, but instead of only rotations, it is only for positions.
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---@param bool boolean
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function Animation.setReplace(bool) end
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---Sets the current state of the animation.
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---@param state PlayState
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function Animation.setPlayState(state) end
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---With override enabled, the animation will use the pivots defined in the animation editor instead
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---of the ones defined in the default editor.
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---@param bool boolean
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function Animation.setOverride(bool) end
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---Sets the priority of an animation over the others, you must put this value yourself.
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---
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---Priority determines how animations interact.
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---Animations with the same priority will blend together while animations of lower priority will not
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---run at all if higher priority animation is running.
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---@param priority integer
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function Animation.setPriority(priority) end
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---Sets the speed of the animation. (1 = 100%)
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---@param speed number
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function Animation.setSpeed(speed) end
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---After calling play() or start(), delay playing the animation for the given amount of seconds.
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---@param delay number
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function Animation.setStartDelay(delay) end
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---Offset the start of the animation by the given amount of seconds.
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---@param offset number
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function Animation.setStartOffset(offset) end
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---Starts the animation if it isn't already playing.
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function Animation.start() end
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---Stops the animation, using blending to smoothly move back into place.
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function Animation.stop() end
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--================================================================================================--
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--===== FUNCTIONS ==============================================================================--
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--================================================================================================--
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---@class AnimTableProxy
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---@field [string] Animation
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---A `table` containing functions relating to animations and the avatar's animations.
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---@class AnimationTable : AnimTableProxy
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animation = {}
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---Stops ALL animations without using blending.
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function animation.ceaseAll() end
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---Returns a table with the name of each animation you have.
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---@return string[]
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function animation.listAnimations() end
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---Stops ALL animations, using blending to smoothly move back into place.
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function animation.stopAll() end
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