124 lines
4.7 KiB
Lua
124 lines
4.7 KiB
Lua
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--================================================================================================--
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--===== CLASSES ================================================================================--
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--================================================================================================--
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---@alias RaycastShapeHandling
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---| "COLLIDER" #The shape entities collide with
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---| "OUTLINE" #The block outline when looked at
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---| "VISUAL" #What Minecraft believes is the sight-blocking shape
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---@alias RaycastFluidHandling
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---| "NONE" #Do not raycast fluids
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---| "SOURCE_ONLY" #Only raycast fluid sources
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---| "ANY" #Raycast any fluid
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---A predicate that tests for a block.
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---
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---Return `true` to stop raycasting and return the current block.
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---Return `false` to continue and ignore the current block.
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---@alias BlockPredicate fun(block: BlockState, pos: VectorPos): boolean
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---A predicate that tests for an entity.
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---
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---Return `true` to stop raycasting and return the current entity.
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---Return `false` to continue and ignore the current entity.
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---@alias EntityPredicate fun(entity: Entity|LivingEntity|Player): boolean
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--================================================================================================--
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--===== FUNCTIONS ==============================================================================--
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--================================================================================================--
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---Contains generic functions related to rendering. Also contains some raycasting.
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renderer = {}
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---Returns the camera position of the player executing the script.
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---@return VectorPos
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function renderer.getCameraPos() end
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---Returns the camera rotation.
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---@return VectorAng
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function renderer.getCameraRot() end
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---Returns if fire can be rendered on the avatar.
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---Returns `nil` if it has not been set by `.setRenderFire()`.
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---@return boolean?
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function renderer.getRenderFire() end
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---Returns if your player head shows your Figura HEAD/SKULL (true) or your vanilla head (false).
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---@return boolean
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function renderer.getRenderPlayerHead() end
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---Returns the radius of the player's shadow.
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---Returns `nil` if the size has not been set by `.setShadowSize()`.
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---@return number?
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function renderer.getShadowSize() end
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---Returns the length in pixels of a string or Raw JSON Text.
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---@param text string
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---@return integer
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function renderer.getTextWidth(text) end
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---Returns if the camera is in front of or behind the player.
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---@return boolean
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function renderer.isCameraBackwards() end
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---Returns if the model is being viewed in first-person.
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---This will always return false for other clients since they cannot see your first-person model.
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---@return boolean
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function renderer.isFirstPerson() end
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---Returns if your mount is enabled.
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---@return boolean
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function renderer.isMountEnabled() end
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---Returns if your mount's shadow is enabled.
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---@return boolean
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function renderer.isMountShadowEnabled() end
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---Casts a ray from startPos to endPos, looking at the blocks on the way.
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---If the ray never hits anything, then the function returns nil.
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---@param startPos VectorPos
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---@param endPos VectorPos
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---@param shapeHandling RaycastShapeHandling
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---@param fluidHandling RaycastFluidHandling
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---@param predicate? BlockPredicate
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---@return {state: BlockState, pos: VectorPos}?
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function renderer.raycastBlocks(startPos, endPos, shapeHandling, fluidHandling, predicate) end
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---Casts a ray from startPos to endPos, returning the first entity it sees on the way.
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---If the ray never hits anything, then the function returns nil.
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---@param startPos VectorPos
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---@param endPos VectorPos
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---@param predicate? EntityPredicate
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---@return {entity:Entity|LivingEntity|Player, pos:VectorPos}?
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function renderer.raycastEntities(startPos, endPos, predicate) end
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---Toggle the render of the entity you are riding.
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---@param enabled boolean
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function renderer.setMountEnabled(enabled) end
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---Toggle the shadow of the entity you are riding.
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---@param enabled boolean
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function renderer.setMountShadowEnabled(enabled) end
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---Toggle the rendering of fire on your avatar.
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---Set to `nil` to reset to default.
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---@param enabled? boolean
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function renderer.setRenderFire(enabled) end
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---Toggle whether your playerhead renders your avatar's HEAD/SKULL or your vanilla skin.
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---@param enabled boolean
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function renderer.setRenderPlayerHead(enabled) end
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---Sets the radius of the player's shadow.
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---Set the radius to `nil` to reset the shadow.
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---@param radius number?
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function renderer.setShadowSize(radius) end
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---Shows the animation of you swinging your arm.
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---Set `offhand` to swing the offhand arm instead.
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---
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---Note: This is automatically synced to other players.
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---@param offhand? boolean
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function renderer.swingArm(offhand) end
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