obos-iso/.vscode/figura/_help.lua

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--================================================================================================--
--===== FUNCTIONS ==============================================================================--
--================================================================================================--
---This table does not actually exist in figura.
---This is only here to show off what this documentation can show you.
---***
---To see more help on a specific section of this documentation, index this like a normal lua
---`table`.
---
---If you do not see a description of the item to the side of the dropdown list,
---press `CTRL + SPACE` or whatever key(s) you have bound to `toggleSuggestionDetails`.
---
---If at any point the suggest menu closes, you can press `CTRL + SPACE` or whatever key(s) you have
---bound to `Trigger Suggest`.
help = {
---View the different literals for every alias in this documentation.
---
---Note: This page of the documentation uses a function format to expand the alias. See more at
---`help.format.func.expandedVariables`
["alias"] = {
---@return BiomeID string
["BiomeID"] = function() end,
---@return BlockID string
["BlockID"] = function() end,
---@return DimensionID string
["DimensionID"] = function() end,
---@return DamageSource string
["DamageSource"] = function() end,
---@return EquipmentSlot number
["EquipmentSlot"] = function() end,
---@return EntityID string
["EntityID"] = function() end,
---@return EntityAnimation string
["EntityAnimation"] = function() end,
---@return HandSlot number
["HandSlot"] = function() end,
---@return ItemID string
["ItemID"] = function() end,
---@return Key string
["Key"] = function() end,
---@return LightLevel number
["LightLevel"] = function() end,
---@return MoonPhase number
["MoonPhase"] = function() end,
---@return MinecraftKeybind string
["MinecraftKeybind"] = function() end,
---@return ParentType string
["ParentType"] = function() end,
---@return PingSupported type
["PingSupported"] = function() end,
---@return RedstonePower number
["RedstonePower"] = function() end,
---@return Shader string
["Shader"] = function() end,
---@return SlotNumber number
["SlotNumber"] = function() end,
---@return SlotSideNumber number
["SlotSideNumber"] = function() end,
---@return StatusEffectID string
["StatusEffectID"] = function() end
},
---View the descriptions of every class in this documentation.
---You can also attempt to index the classes to peek further into them.
["class"] = {
---@type ActionWheelSlot
ActionWheelSlot = {},
---@type BasicModelPart
BasicModelPart = {},
---@type BlockState
BlockState = {},
---@type BlockStateProperties
BlockStateProperties = {},
---@type Camera
Camera = {},
---@type CustomModelPart
CustomModelPart = {},
---@type CustomModelPartContainer
CustomModelPartContainer = {},
---@type Entity
Entity = {},
---@type EntityNameplate
EntityNameplate = {},
---@type FiguraKeybind
FiguraKeybind = {},
---@type FormatTable
FormatTable = {},
---@type ItemStack
ItemStack = {},
---@type LivingEntity
LivingEntity = {},
---@type Nameplate
Nameplate = {},
---@type Player
Player = {},
---@type RegisteredKeybind
RegisteredKeybind = {},
---@type StatusEffect
StatusEffect = {},
---@type VanillaModelPart
VanillaModelPart = {},
---@type Vector
Vector = {},
---@type Vector6
Vector6 = {},
---@type Vector5
Vector5 = {},
---@type Vector4
Vector4 = {},
---@type Vector3
Vector3 = {},
---@type Vector2
Vector2 = {},
---@type VectorAng
VectorAng = {},
---@type VectorColor
VectorColor = {},
---@type VectorHSV
VectorHSV = {},
---@type VectorPos
VectorPos = {},
---@type VectorUV
VectorUV = {},
---@type World
World = {}
},
---View how the documentation is formatted for faster gathering of information.
["format"] = {
---The basic documentation format is below.
---To see help on a specific part, index this help page with the name of the part below.
---***
---***
---> ```
---> scope name: type = value
---> ```
---> ***
---> description
["basic"] = {
---The "scope" can either be `global`, `local`, or `field`.
---
---A `global` scope means that this variable can be accessed from anywhere.
---A `local` scope means this variable can only be accessed where it was created.
---A `field` scope means this variable is inside a `table`.
["scope"] = {},
---The "name" is how you access this variable in its scope.
["name"] = {},
---The "type" of the variable is the type of value it is holding (or has the potential of holding)
---and is not set in stone. The type of a variable can change at any time by simply giving it a
---value with a new type.
---
---The "type" can also be a class. See `help.format.class` for more information on how classes are
---formatted.
["type"] = {},
---The "value" of the variable is the value that the variable holds currently.
["value"] = {},
---The "description" simply describes the variable.
["description"] = {}
},
---The class documentation format is below.
---To see help on a specific part, index this help page with the name of the part below.
---
---Note: `table`s also use this format. However, "class" and "inheritance" do not appear.
---***
---***
---> ```
---> scope name: class {
---> field: type,
---> field: type,
---> . . .
---> }
---> ```
---> ***
---> inheritance
---> ***
---> description
["class"] = {
---The "scope" can either be `global`, `local`, or `field`.
---
---A `global` scope means that this variable can be accessed from anywhere.
---A `local` scope means this variable can only be accessed where it was created.
---A `field` scope means this variable is inside a `table`.
["scope"] = {},
---The "name" is how you access this variable in its scope.
["name"] = {},
---The "class" is the class this variable takes the form of.
---When a variable contains a class, it can be indexed with the fields of the class it contains
---like a table.
---
---Note: Despite classes sounding like their own type, they are actually just a `table` with set
---fields. However, most of Figura's classes are read-only and cannot be modified.
["class"] = {},
---The "fields" are the variables inside the class that you can use like a normal `table` index.
---Some fields are functions and can be run to modify or get information from the object this
---class is connected to.
["field"] = {},
---The "type" of the field is the type of value it is holding.
---
---The "type" can also be another class.
["type"] = {},
---The "inheritance" is the chain of classes (starting with the class itself) that this class
---inherits fields from.
---Inheritance allows a class to use fields from other classes as if the class itself contained
---them.
---
---Note: This does not appear on classes that do not inherit from other classes.
["inheritance"] = {},
---The "description" simply describes the class and what it is used for.
["description"] = {}
},
---The class documentation format is below.
---To see help on a specific part, index this help page with the name of the part below.
---
---Note: `table`s also use this format. However, "class" and "inheritance" do not appear.
---***
---***
---> ```
---> function name(param: type, param: type, ...)
---> -> return
---> 2. return
---> . . .
---> ```
---> ***
---> definitionNotice
---> ***
---> description
--->
---> expandedVariables
["func"] = {
---The "name" is how you access this function in its scope.
["name"] = {},
---The "params" are the the names of the values passed into the function. They give some info as
---to what the param does.
["param"] = {},
---The "type" of a param is the type of value this param accepts.
["type"] = {},
---A `...` (or "vararg") signifies an infinite number of comma seperated values.
---A function will likely state what the "vararg" requires.
["..."] = {},
---The "return" value of a function. A function can have multiple return values.
["return"] = {},
---The "definition notice" is a notice that explains which definition a function uses if
---multiple show up.
---Sometimes, when classes inherit, they overwrite functions they inherit to change how they
---work.
["definitionNotice"] = {},
---The "description" simply describes the function and what it is used for.
["description"] = {},
---The "expanded variables" expands any parameters or returns that use literals to show every
---literal value they can accept or return.
["expandedVariables"] = {}
},
---Some other unexplained parts of the documentation format.
---Index this help page to learn more...
["other"] = {
---Arrays are displayed like so:
---```
---type[]
---```
---An array is a numbermerically indexed `table` of the given type.
---
---Note: This help page contains an example of what it would look like if a variable was a
---string array at the very top.
---@type string[]
array = {},
---Dictionaries are displayed like so:
---```
---table<key_type, value_type>
---```
---A dictionary is a `table` of values that is indexed by another (or the same) type of value.
---
---Note: This help page contains an example of what it would look like if a variable was a
---dictionary of booleans indexed by strings at the very top.
---@type table<string, boolean>
dictionary = {},
---A "literal" is, quite literally, a *literal* value.
---Literal values are used if a variable can only have specific values, such as specific strings
---or numbers.
---
---Note: This help page contains an example of what it would look like if a variable had a literal
---`string` value.
---@type '"This is a literal string"'
literal = {},
---A variable can have multiple types. When this happens, the types will be seperated by a bar:
---```
---string|number|table
---```
---This can also happen with literals:
---```
---"string1"|"string2"|"string3"|1|42|300
---```
---When this happens, you will need to carefully check to make sure the variable is the type you
---want.
---
---Note: This help page contains an example of what it would look like if a variable could be a
---`string`, `number`, or `table`.
---@type string|number|table
multiple_types = {}
}
},
---A table that libraries can put help topics in.
["library"] = {},
---Do you want to add your own documentation that other users can use?
---
---Index this help page for more information on how to document anything.
["owndoc"] = {
---You can create descriptions for any variable or function by using three dashes:
---```
------This is a description comment!
------I use markdown for formatting!
------
------> Hello world!
---```
---Descriptions use [**Markdown**](https://www.markdownguide.org/basic-syntax) for formatting
---and will support (mostly) anything that Markdown does.
---
---Note: Code blocks will automatically be formatted in Lua, you do not need to specify this.
["s1_Descriptions"] = {},
---You can add a specific type to your variable by using the `@type type` comment:
---```
------@type string
---local string_variable = "Hello, World!"
---```
---The type will then be visible when hovered over.
---> ***
---> ```
---> local string_varaible: string = "Hello, World!"
---> ```
---> ***
["s2_Typing"] = {},
---Functions can also be documented using `@param name type`, `@vararg type`, and
---`@return type`.
---If your function has multiple params or returns, then you need make multiple comments.
---
---You can use these comments like so:
---```
------This function does a thing with `a` and `b` specifically, then an infinite amount of
------numbers after that and then returns two values.
------@param a string
------@param b string
------@vararg number
------@return number
------@return boolean
---function does_a_thing(a, b, ...)
--- --does stuff
--- return ret1, ret2
---end
---```
---This function will then have its information visible when hovered over.
---> ```
---> function does_a_thing(a: string, b: string, ...)
---> -> number
---> 2. boolean
---> ```
---> ***
---> This function does a thing with `a` and `b` specifically, then an infinite amount of
---> numbers after that and then returns two values.
["s3_Functions"] = {},
---You can view more information on the EmmyLua annotation style used in this documentation
---[**here**](https://github.com/sumneko/lua-language-server/wiki/EmmyLua-Annotations).
["s4_More"] = {}
},
---This documentation comes packaged with a .vscode file that edits some of the settings in
---Sumneko's Lua Language Server to make it fit more for Figura's Lua style and allows you to read
---this documentation a little easier.
---
---The settings are explained in the `.\.vscode\settings.json` file, but are also explained here
---in case the explanations in the json file are not descriptive enough.
["settings"] = {
---View settings that change how the editor works.
["editor"] = {
---**Set to `"currentDocument"` by the settings.json**
---
---```json
---//(Supposedly) makes VSCode only search the current file for words to auto-complete.
---//Might not work... Who knows.
---```
---***
---Changes the editor to only suggest words found in the current file. This setting is very
---iffy and might not work sometimes, especially when regarding Lua-specific syntax.
---
---This is done because Figura scripts cannot interact with each other, therefore they have no
---reason to share information between themselves.
["wordBasedSuggestionsMode"] = {}
},
---View settings that change how the Lua Language Server works.
["Lua"] = {
---View settings that change how completion works.
["completion"] = {
---**Set to `false` by the settings.json**
---
---```json
---//(Supposedly) disables auto-completing words from other files.
---//Might not work... Who knows.
---```
---***
---Changes the language server to only suggest words found in the current file. This setting
---is very iffy and might not work most of the time.
---
---This is done because Figura scripts cannot interact with each other, therefore they have
---no reason to share information between themselves.
["workspaceWord"] = {},
---**Set to `0` by the settings.json**
---
---```json
---//Removes some clutter from the documentation screen.
---```
---***
---Removes context lines from the documentation that will just cause more confusion than
---help since the functions in this documentation do not have a context and will cause
---strange "context leak".
["displayContext"] = {}
},
---View settings that change how hints work.
["hint"] = {
---**Set to `true` by the settings.json**
---
---```json
---//Enables hint types, these show up next to a variable if the type of a variable is set or able to
---//be guessed by the language server.
---```
---***
---Enables hints, this feature allows you to keep track of how variables are working and
---what type of variables to expect from functions.
---Hints appear as a box to the right of variables and to the left of values:
---
---variable`:type`
---`name:`"1234"
["enable"] = {},
---**Set to `true` by the settings.json**
---
---```json
---//Enables hint types, these show up next to a variable if the type of a variable is set or able to
---//be guessed by the language server.
---```
---***
---Allows hints to show up when using assignments on variables:
---
---var`:number` = math.sqrt(81)
["setType"] = {}
},
---View settings that change how the runtime works.
["runtime"] = {
---**Set to `"Lua 5.2"` by the settings.json**
---
---```json
---//Sets the runtime version to the version used by Figura.
---```
---***
---Makes sure the language server is using the same version as Figura. This stops the user
---from accidentally using features that do not exist in Figura's version of Lua.
["version"] = {}
},
---View settings that change how telemetry works.
["telemetry"] = {
---**Set to `false` by the settings.json**
---
---```json
---//Boring Telemetry stuff. You can enable it I guess?
---```
---***
---Disables telemetry, just in case you don't want someone using information from you
---without your permission.
["enable"] = {}
},
---View settings that change how diagnostics work.
["diagnostics"] = {
---**Set to `-1` by the settings.json**
---
---```json
---//Stops the language server from re-diagnosing the whole model_files folder when you add or remove
---//a character in an unrelated file.
---```
---***
---Stops the language server from checking over every script file when you edit a single
---script file. Since script files do not have a way to relate to each other, there is no
---reason for diagnostics to check every other file anyways.
["workspaceDelay"] = {},
---**Set to the following by the settings.json:**
---```json
---[
--- "lowercase-global",
--- "trailing-space",
--- "unbalanced-assignments"
---]
---```
---
---```json
---//Disables some unneeded diagnostics that many will not care about.
---//Do not touch unless you know what you are doing.
---```
---***
---Disables specific diagnostics that do not matter to someone using Figura.
---This specifically:
---* Disables warnings when using all-lowercase globals.
---* Disables warnings for trailing spaces.
---* Disables warnings when assignments are not balanced.
["disable"] = {},
---**Set to the following by the settings.json:**
---```json
---{
--- "unused-local": "Information",
--- "unused-vararg": "Information",
--- "redundant-parameter": "Information",
--- "redundant-value": "Information",
--- "redefined-local": "Information"
---}
---```
---
---```json
---//Changes the severity of some diagnostics to reflect their actual severity in Figura.
---//Do not touch unless you know what you are doing.
---```
---***
---Changes the severity of specific diagnostics to fit their true severity in Figura.
---This specifically:
---* Reveals that a local variable is being useless, to clean up code and allow errors to
---be seen if not already noticed.
---* Reveals that a vararg is not being used in the function that contains it.
---* Reveals that a parameter that was given is not asked for by the function.
---* Reveals that a value given in an assignment operation is going unused because there is
---no variable to take the value.
---* Reveals that a local value was explicitly defined again in the same scope for no
---reason.
["severity"] = {}
},
---View settings that change how the workspace works.
["workspace"] = {
---**Set to the following by the settings.json:**
---```json
---[
--- "./.vscode/figura"
---]
---```
---
---```json
---//Enables the documentation.
---```
---***
---This enables the documentation for use inside your script files. Everything in this
---documentation will fail to show if this setting is not set to the value shown above.
["library"] = {}
}
}
}
}