635 lines
21 KiB
Lua
635 lines
21 KiB
Lua
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--================================================================================================--
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--===== FUNCTIONS ==============================================================================--
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--================================================================================================--
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---This table does not actually exist in figura.
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---This is only here to show off what this documentation can show you.
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---***
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---To see more help on a specific section of this documentation, index this like a normal lua
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---`table`.
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---
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---If you do not see a description of the item to the side of the dropdown list,
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---press `CTRL + SPACE` or whatever key(s) you have bound to `toggleSuggestionDetails`.
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---
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---If at any point the suggest menu closes, you can press `CTRL + SPACE` or whatever key(s) you have
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---bound to `Trigger Suggest`.
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help = {
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---View the different literals for every alias in this documentation.
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---
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---Note: This page of the documentation uses a function format to expand the alias. See more at
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---`help.format.func.expandedVariables`
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["alias"] = {
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---@return BiomeID string
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["BiomeID"] = function() end,
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---@return BlockID string
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["BlockID"] = function() end,
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---@return DimensionID string
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["DimensionID"] = function() end,
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---@return DamageSource string
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["DamageSource"] = function() end,
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---@return EquipmentSlot number
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["EquipmentSlot"] = function() end,
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---@return EntityID string
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["EntityID"] = function() end,
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---@return EntityAnimation string
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["EntityAnimation"] = function() end,
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---@return HandSlot number
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["HandSlot"] = function() end,
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---@return ItemID string
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["ItemID"] = function() end,
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---@return Key string
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["Key"] = function() end,
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---@return LightLevel number
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["LightLevel"] = function() end,
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---@return MoonPhase number
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["MoonPhase"] = function() end,
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---@return MinecraftKeybind string
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["MinecraftKeybind"] = function() end,
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---@return ParentType string
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["ParentType"] = function() end,
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---@return PingSupported type
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["PingSupported"] = function() end,
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---@return RedstonePower number
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["RedstonePower"] = function() end,
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---@return Shader string
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["Shader"] = function() end,
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---@return SlotNumber number
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["SlotNumber"] = function() end,
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---@return SlotSideNumber number
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["SlotSideNumber"] = function() end,
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---@return StatusEffectID string
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["StatusEffectID"] = function() end
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},
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---View the descriptions of every class in this documentation.
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---You can also attempt to index the classes to peek further into them.
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["class"] = {
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---@type ActionWheelSlot
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ActionWheelSlot = {},
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---@type BasicModelPart
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BasicModelPart = {},
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---@type BlockState
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BlockState = {},
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---@type BlockStateProperties
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BlockStateProperties = {},
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---@type Camera
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Camera = {},
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---@type CustomModelPart
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CustomModelPart = {},
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---@type CustomModelPartContainer
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CustomModelPartContainer = {},
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---@type Entity
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Entity = {},
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---@type EntityNameplate
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EntityNameplate = {},
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---@type FiguraKeybind
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FiguraKeybind = {},
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---@type FormatTable
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FormatTable = {},
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---@type ItemStack
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ItemStack = {},
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---@type LivingEntity
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LivingEntity = {},
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---@type Nameplate
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Nameplate = {},
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---@type Player
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Player = {},
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---@type RegisteredKeybind
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RegisteredKeybind = {},
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---@type StatusEffect
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StatusEffect = {},
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---@type VanillaModelPart
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VanillaModelPart = {},
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---@type Vector
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Vector = {},
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---@type Vector6
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Vector6 = {},
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---@type Vector5
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Vector5 = {},
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---@type Vector4
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Vector4 = {},
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---@type Vector3
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Vector3 = {},
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---@type Vector2
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Vector2 = {},
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---@type VectorAng
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VectorAng = {},
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---@type VectorColor
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VectorColor = {},
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---@type VectorHSV
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VectorHSV = {},
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---@type VectorPos
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VectorPos = {},
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---@type VectorUV
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VectorUV = {},
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---@type World
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World = {}
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},
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---View how the documentation is formatted for faster gathering of information.
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["format"] = {
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---The basic documentation format is below.
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---To see help on a specific part, index this help page with the name of the part below.
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---***
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---***
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---> ```
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---> scope name: type = value
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---> ```
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---> ***
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---> description
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["basic"] = {
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---The "scope" can either be `global`, `local`, or `field`.
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---
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---A `global` scope means that this variable can be accessed from anywhere.
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---A `local` scope means this variable can only be accessed where it was created.
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---A `field` scope means this variable is inside a `table`.
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["scope"] = {},
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---The "name" is how you access this variable in its scope.
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["name"] = {},
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---The "type" of the variable is the type of value it is holding (or has the potential of holding)
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---and is not set in stone. The type of a variable can change at any time by simply giving it a
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---value with a new type.
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---
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---The "type" can also be a class. See `help.format.class` for more information on how classes are
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---formatted.
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["type"] = {},
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---The "value" of the variable is the value that the variable holds currently.
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["value"] = {},
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---The "description" simply describes the variable.
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["description"] = {}
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},
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---The class documentation format is below.
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---To see help on a specific part, index this help page with the name of the part below.
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---
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---Note: `table`s also use this format. However, "class" and "inheritance" do not appear.
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---***
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---***
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---> ```
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---> scope name: class {
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---> field: type,
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---> field: type,
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---> . . .
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---> }
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---> ```
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---> ***
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---> inheritance
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---> ***
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---> description
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["class"] = {
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---The "scope" can either be `global`, `local`, or `field`.
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---
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---A `global` scope means that this variable can be accessed from anywhere.
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---A `local` scope means this variable can only be accessed where it was created.
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---A `field` scope means this variable is inside a `table`.
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["scope"] = {},
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---The "name" is how you access this variable in its scope.
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["name"] = {},
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---The "class" is the class this variable takes the form of.
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---When a variable contains a class, it can be indexed with the fields of the class it contains
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---like a table.
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---
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---Note: Despite classes sounding like their own type, they are actually just a `table` with set
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---fields. However, most of Figura's classes are read-only and cannot be modified.
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["class"] = {},
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---The "fields" are the variables inside the class that you can use like a normal `table` index.
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---Some fields are functions and can be run to modify or get information from the object this
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---class is connected to.
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["field"] = {},
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---The "type" of the field is the type of value it is holding.
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---
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---The "type" can also be another class.
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["type"] = {},
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---The "inheritance" is the chain of classes (starting with the class itself) that this class
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---inherits fields from.
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---Inheritance allows a class to use fields from other classes as if the class itself contained
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---them.
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---
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---Note: This does not appear on classes that do not inherit from other classes.
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["inheritance"] = {},
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---The "description" simply describes the class and what it is used for.
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["description"] = {}
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},
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---The class documentation format is below.
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---To see help on a specific part, index this help page with the name of the part below.
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---
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---Note: `table`s also use this format. However, "class" and "inheritance" do not appear.
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---***
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---***
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---> ```
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---> function name(param: type, param: type, ...)
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---> -> return
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---> 2. return
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---> . . .
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---> ```
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---> ***
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---> definitionNotice
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---> ***
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---> description
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--->
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---> expandedVariables
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["func"] = {
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---The "name" is how you access this function in its scope.
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["name"] = {},
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---The "params" are the the names of the values passed into the function. They give some info as
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---to what the param does.
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["param"] = {},
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---The "type" of a param is the type of value this param accepts.
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["type"] = {},
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---A `...` (or "vararg") signifies an infinite number of comma seperated values.
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---A function will likely state what the "vararg" requires.
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["..."] = {},
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---The "return" value of a function. A function can have multiple return values.
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["return"] = {},
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---The "definition notice" is a notice that explains which definition a function uses if
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---multiple show up.
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---Sometimes, when classes inherit, they overwrite functions they inherit to change how they
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---work.
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["definitionNotice"] = {},
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---The "description" simply describes the function and what it is used for.
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["description"] = {},
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---The "expanded variables" expands any parameters or returns that use literals to show every
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---literal value they can accept or return.
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["expandedVariables"] = {}
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},
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---Some other unexplained parts of the documentation format.
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---Index this help page to learn more...
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["other"] = {
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---Arrays are displayed like so:
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---```
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---type[]
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---```
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---An array is a numbermerically indexed `table` of the given type.
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---
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---Note: This help page contains an example of what it would look like if a variable was a
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---string array at the very top.
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---@type string[]
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array = {},
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---Dictionaries are displayed like so:
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---```
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---table<key_type, value_type>
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---```
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---A dictionary is a `table` of values that is indexed by another (or the same) type of value.
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---
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---Note: This help page contains an example of what it would look like if a variable was a
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---dictionary of booleans indexed by strings at the very top.
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---@type table<string, boolean>
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dictionary = {},
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---A "literal" is, quite literally, a *literal* value.
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---Literal values are used if a variable can only have specific values, such as specific strings
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---or numbers.
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---
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---Note: This help page contains an example of what it would look like if a variable had a literal
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---`string` value.
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---@type '"This is a literal string"'
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literal = {},
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---A variable can have multiple types. When this happens, the types will be seperated by a bar:
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---```
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---string|number|table
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---```
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---This can also happen with literals:
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---```
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---"string1"|"string2"|"string3"|1|42|300
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---```
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---When this happens, you will need to carefully check to make sure the variable is the type you
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---want.
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---
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---Note: This help page contains an example of what it would look like if a variable could be a
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---`string`, `number`, or `table`.
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---@type string|number|table
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multiple_types = {}
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}
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},
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---A table that libraries can put help topics in.
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["library"] = {},
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---Do you want to add your own documentation that other users can use?
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---
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---Index this help page for more information on how to document anything.
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["owndoc"] = {
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---You can create descriptions for any variable or function by using three dashes:
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---```
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------This is a description comment!
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------I use markdown for formatting!
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------
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------> Hello world!
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---```
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---Descriptions use [**Markdown**](https://www.markdownguide.org/basic-syntax) for formatting
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---and will support (mostly) anything that Markdown does.
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---
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---Note: Code blocks will automatically be formatted in Lua, you do not need to specify this.
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["s1_Descriptions"] = {},
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---You can add a specific type to your variable by using the `@type type` comment:
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---```
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------@type string
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---local string_variable = "Hello, World!"
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---```
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---The type will then be visible when hovered over.
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---> ***
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---> ```
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---> local string_varaible: string = "Hello, World!"
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---> ```
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---> ***
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["s2_Typing"] = {},
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---Functions can also be documented using `@param name type`, `@vararg type`, and
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---`@return type`.
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---If your function has multiple params or returns, then you need make multiple comments.
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---
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---You can use these comments like so:
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---```
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------This function does a thing with `a` and `b` specifically, then an infinite amount of
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------numbers after that and then returns two values.
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------@param a string
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------@param b string
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------@vararg number
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------@return number
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------@return boolean
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---function does_a_thing(a, b, ...)
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--- --does stuff
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--- return ret1, ret2
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---end
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---```
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---This function will then have its information visible when hovered over.
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---> ```
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---> function does_a_thing(a: string, b: string, ...)
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---> -> number
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---> 2. boolean
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---> ```
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---> ***
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||
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---> This function does a thing with `a` and `b` specifically, then an infinite amount of
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---> numbers after that and then returns two values.
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||
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["s3_Functions"] = {},
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||
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|
||
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---You can view more information on the EmmyLua annotation style used in this documentation
|
||
|
---[**here**](https://github.com/sumneko/lua-language-server/wiki/EmmyLua-Annotations).
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||
|
["s4_More"] = {}
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||
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},
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||
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|
||
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---This documentation comes packaged with a .vscode file that edits some of the settings in
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||
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---Sumneko's Lua Language Server to make it fit more for Figura's Lua style and allows you to read
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||
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---this documentation a little easier.
|
||
|
---
|
||
|
---The settings are explained in the `.\.vscode\settings.json` file, but are also explained here
|
||
|
---in case the explanations in the json file are not descriptive enough.
|
||
|
["settings"] = {
|
||
|
---View settings that change how the editor works.
|
||
|
["editor"] = {
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||
|
---**Set to `"currentDocument"` by the settings.json**
|
||
|
---
|
||
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---```json
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||
|
---//(Supposedly) makes VSCode only search the current file for words to auto-complete.
|
||
|
---//Might not work... Who knows.
|
||
|
---```
|
||
|
---***
|
||
|
---Changes the editor to only suggest words found in the current file. This setting is very
|
||
|
---iffy and might not work sometimes, especially when regarding Lua-specific syntax.
|
||
|
---
|
||
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---This is done because Figura scripts cannot interact with each other, therefore they have no
|
||
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---reason to share information between themselves.
|
||
|
["wordBasedSuggestionsMode"] = {}
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||
|
},
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||
|
|
||
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---View settings that change how the Lua Language Server works.
|
||
|
["Lua"] = {
|
||
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---View settings that change how completion works.
|
||
|
["completion"] = {
|
||
|
---**Set to `false` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//(Supposedly) disables auto-completing words from other files.
|
||
|
---//Might not work... Who knows.
|
||
|
---```
|
||
|
---***
|
||
|
---Changes the language server to only suggest words found in the current file. This setting
|
||
|
---is very iffy and might not work most of the time.
|
||
|
---
|
||
|
---This is done because Figura scripts cannot interact with each other, therefore they have
|
||
|
---no reason to share information between themselves.
|
||
|
["workspaceWord"] = {},
|
||
|
|
||
|
---**Set to `0` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Removes some clutter from the documentation screen.
|
||
|
---```
|
||
|
---***
|
||
|
---Removes context lines from the documentation that will just cause more confusion than
|
||
|
---help since the functions in this documentation do not have a context and will cause
|
||
|
---strange "context leak".
|
||
|
["displayContext"] = {}
|
||
|
},
|
||
|
|
||
|
---View settings that change how hints work.
|
||
|
["hint"] = {
|
||
|
---**Set to `true` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Enables hint types, these show up next to a variable if the type of a variable is set or able to
|
||
|
---//be guessed by the language server.
|
||
|
---```
|
||
|
---***
|
||
|
---Enables hints, this feature allows you to keep track of how variables are working and
|
||
|
---what type of variables to expect from functions.
|
||
|
---Hints appear as a box to the right of variables and to the left of values:
|
||
|
---
|
||
|
---variable`:type`
|
||
|
---`name:`"1234"
|
||
|
["enable"] = {},
|
||
|
|
||
|
---**Set to `true` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Enables hint types, these show up next to a variable if the type of a variable is set or able to
|
||
|
---//be guessed by the language server.
|
||
|
---```
|
||
|
---***
|
||
|
---Allows hints to show up when using assignments on variables:
|
||
|
---
|
||
|
---var`:number` = math.sqrt(81)
|
||
|
["setType"] = {}
|
||
|
},
|
||
|
|
||
|
---View settings that change how the runtime works.
|
||
|
["runtime"] = {
|
||
|
---**Set to `"Lua 5.2"` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Sets the runtime version to the version used by Figura.
|
||
|
---```
|
||
|
---***
|
||
|
---Makes sure the language server is using the same version as Figura. This stops the user
|
||
|
---from accidentally using features that do not exist in Figura's version of Lua.
|
||
|
["version"] = {}
|
||
|
},
|
||
|
|
||
|
---View settings that change how telemetry works.
|
||
|
["telemetry"] = {
|
||
|
---**Set to `false` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Boring Telemetry stuff. You can enable it I guess?
|
||
|
---```
|
||
|
---***
|
||
|
---Disables telemetry, just in case you don't want someone using information from you
|
||
|
---without your permission.
|
||
|
["enable"] = {}
|
||
|
},
|
||
|
|
||
|
---View settings that change how diagnostics work.
|
||
|
["diagnostics"] = {
|
||
|
---**Set to `-1` by the settings.json**
|
||
|
---
|
||
|
---```json
|
||
|
---//Stops the language server from re-diagnosing the whole model_files folder when you add or remove
|
||
|
---//a character in an unrelated file.
|
||
|
---```
|
||
|
---***
|
||
|
---Stops the language server from checking over every script file when you edit a single
|
||
|
---script file. Since script files do not have a way to relate to each other, there is no
|
||
|
---reason for diagnostics to check every other file anyways.
|
||
|
["workspaceDelay"] = {},
|
||
|
|
||
|
---**Set to the following by the settings.json:**
|
||
|
---```json
|
||
|
---[
|
||
|
--- "lowercase-global",
|
||
|
--- "trailing-space",
|
||
|
--- "unbalanced-assignments"
|
||
|
---]
|
||
|
---```
|
||
|
---
|
||
|
---```json
|
||
|
---//Disables some unneeded diagnostics that many will not care about.
|
||
|
---//Do not touch unless you know what you are doing.
|
||
|
---```
|
||
|
---***
|
||
|
---Disables specific diagnostics that do not matter to someone using Figura.
|
||
|
---This specifically:
|
||
|
---* Disables warnings when using all-lowercase globals.
|
||
|
---* Disables warnings for trailing spaces.
|
||
|
---* Disables warnings when assignments are not balanced.
|
||
|
["disable"] = {},
|
||
|
|
||
|
---**Set to the following by the settings.json:**
|
||
|
---```json
|
||
|
---{
|
||
|
--- "unused-local": "Information",
|
||
|
--- "unused-vararg": "Information",
|
||
|
--- "redundant-parameter": "Information",
|
||
|
--- "redundant-value": "Information",
|
||
|
--- "redefined-local": "Information"
|
||
|
---}
|
||
|
---```
|
||
|
---
|
||
|
---```json
|
||
|
---//Changes the severity of some diagnostics to reflect their actual severity in Figura.
|
||
|
---//Do not touch unless you know what you are doing.
|
||
|
---```
|
||
|
---***
|
||
|
---Changes the severity of specific diagnostics to fit their true severity in Figura.
|
||
|
---This specifically:
|
||
|
---* Reveals that a local variable is being useless, to clean up code and allow errors to
|
||
|
---be seen if not already noticed.
|
||
|
---* Reveals that a vararg is not being used in the function that contains it.
|
||
|
---* Reveals that a parameter that was given is not asked for by the function.
|
||
|
---* Reveals that a value given in an assignment operation is going unused because there is
|
||
|
---no variable to take the value.
|
||
|
---* Reveals that a local value was explicitly defined again in the same scope for no
|
||
|
---reason.
|
||
|
["severity"] = {}
|
||
|
},
|
||
|
|
||
|
---View settings that change how the workspace works.
|
||
|
["workspace"] = {
|
||
|
---**Set to the following by the settings.json:**
|
||
|
---```json
|
||
|
---[
|
||
|
--- "./.vscode/figura"
|
||
|
---]
|
||
|
---```
|
||
|
---
|
||
|
---```json
|
||
|
---//Enables the documentation.
|
||
|
---```
|
||
|
---***
|
||
|
---This enables the documentation for use inside your script files. Everything in this
|
||
|
---documentation will fail to show if this setting is not set to the value shown above.
|
||
|
["library"] = {}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|