Mastodon-Circles/image.js
Andreas Grasser 528a2f8b05 MIEKE KRÖGER
2022-11-20 13:03:18 +01:00

90 lines
No EOL
2.5 KiB
JavaScript

const toRad = (x) => x * (Math.PI / 180);
const dist = [200, 330, 450];
const numb = [8, 15, 26];
const radius = [64,58,50];
let userNum = 0;
function render(users) {
userNum = 0;
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const width = canvas.width;
const height = canvas.height;
// fill the background
const bg_image = document.getElementById("mieke_bg");
ctx.drawImage(bg_image, 0, 0, 1000, 1000);
loadImage(ctx, ownProfilePic, (width/2)-110, (height/2)-110, 110, 110);
// loop over the layers
for (var layerIndex=0; layerIndex<3; layerIndex++) {
//let layerIndex = get_layer(num);
const angleSize = 360 / numb[layerIndex];
// loop over each circle of the layer
for (let i = 0; i < numb[layerIndex]; i++) {
// if we are trying to render a circle but we ran out of users, just exit the loop. We are done.
if (userNum>=users.length) break;
// We need an offset or the first circle will always on the same line and it looks weird
// Try removing this to see what happens
const offset = layerIndex * 30;
// i * angleSize is the angle at which our circle goes
// We need to converting to radiant to work with the cos/sin
const r = toRad(i * angleSize + offset);
const centerX = Math.cos(r) * dist[layerIndex] + width / 2;
const centerY = Math.sin(r) * dist[layerIndex] + height / 2;
loadImage(
ctx,
users[userNum][1]["pic"],
centerX - radius[layerIndex],
centerY - radius[layerIndex],
radius[layerIndex],
radius[layerIndex]
);
userNum++;
}
}
ctx.fillStyle = "#0505AA";
ctx.fillText("MIEKE", 10, 15, 40)
ctx.fillText("KRÖGER", width-50, 15, 40)
ctx.fillStyle = "#666666";
ctx.fillText("circle.grasserisen.de", width-120, height-15, 110)
//ctx.fillText("@sonnenbrandi@mieke.club mit lieben Grüßen an Duiker101", width-300, height-15, 290)
};
function get_layer(i) {
if (i<numb[0]) return 0;
if (i<numb[0]+numb[1]) return 1;
return 2;
}
// Load the image from the URL and draw it in a circle
function loadImage(ctx, url, x, y, r) {
var img = new Image;
img.onload = function(){
ctx.save();
ctx.beginPath();
ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
ctx.closePath();
ctx.clip();
ctx.drawImage(img,x,y,r*2,r*2);
ctx.beginPath();
ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
ctx.clip();
ctx.closePath();
ctx.restore();
};
img.src = url;
}