mirror of
https://github.com/AMNatty/Mastodon-Circles.git
synced 2024-11-14 07:07:27 -07:00
90 lines
No EOL
2.5 KiB
JavaScript
90 lines
No EOL
2.5 KiB
JavaScript
const toRad = (x) => x * (Math.PI / 180);
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const dist = [200, 330, 450];
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const numb = [8, 15, 26];
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const radius = [64,58,50];
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let userNum = 0;
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function render(users) {
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userNum = 0;
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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const width = canvas.width;
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const height = canvas.height;
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// fill the background
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const bg_image = document.getElementById("mieke_bg");
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ctx.drawImage(bg_image, 0, 0, 1000, 1000);
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loadImage(ctx, ownProfilePic, (width/2)-110, (height/2)-110, 110, 110);
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// loop over the layers
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for (var layerIndex=0; layerIndex<3; layerIndex++) {
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//let layerIndex = get_layer(num);
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const angleSize = 360 / numb[layerIndex];
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// loop over each circle of the layer
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for (let i = 0; i < numb[layerIndex]; i++) {
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// if we are trying to render a circle but we ran out of users, just exit the loop. We are done.
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if (userNum>=users.length) break;
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// We need an offset or the first circle will always on the same line and it looks weird
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// Try removing this to see what happens
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const offset = layerIndex * 30;
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// i * angleSize is the angle at which our circle goes
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// We need to converting to radiant to work with the cos/sin
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const r = toRad(i * angleSize + offset);
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const centerX = Math.cos(r) * dist[layerIndex] + width / 2;
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const centerY = Math.sin(r) * dist[layerIndex] + height / 2;
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loadImage(
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ctx,
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users[userNum][1]["pic"],
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centerX - radius[layerIndex],
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centerY - radius[layerIndex],
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radius[layerIndex],
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radius[layerIndex]
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);
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userNum++;
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}
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}
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ctx.fillStyle = "#0505AA";
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ctx.fillText("MIEKE", 10, 15, 40)
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ctx.fillText("KRÖGER", width-50, 15, 40)
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ctx.fillStyle = "#666666";
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ctx.fillText("circle.grasserisen.de", width-120, height-15, 110)
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//ctx.fillText("@sonnenbrandi@mieke.club mit lieben Grüßen an Duiker101", width-300, height-15, 290)
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};
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function get_layer(i) {
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if (i<numb[0]) return 0;
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if (i<numb[0]+numb[1]) return 1;
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return 2;
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}
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// Load the image from the URL and draw it in a circle
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function loadImage(ctx, url, x, y, r) {
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var img = new Image;
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img.onload = function(){
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ctx.save();
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ctx.beginPath();
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ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.clip();
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ctx.drawImage(img,x,y,r*2,r*2);
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ctx.beginPath();
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ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
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ctx.clip();
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ctx.closePath();
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ctx.restore();
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};
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img.src = url;
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} |