Mastodon-Circles/image.js

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const toRad = (x) => x * (Math.PI / 180);
const dist = [200, 330, 450];
const numb = [8, 15, 26];
const radius = [64,58,50];
let userNum = 0;
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let remainingImg = 0;
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function render(users, selfUser) {
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userNum = 0;
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remainingImg = 0;
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const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const width = canvas.width;
const height = canvas.height;
// fill the background
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const bg_image = document.getElementById("mieke_bg");
ctx.drawImage(bg_image, 0, 0, 1000, 1000);
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loadImage(ctx, selfUser.avatar, (width/2)-110, (height/2)-110, 110, "@" + selfUser.handle.name + "@" + selfUser.handle.instance);
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// loop over the layers
for (var layerIndex=0; layerIndex<3; layerIndex++) {
//let layerIndex = get_layer(num);
const angleSize = 360 / numb[layerIndex];
// loop over each circle of the layer
for (let i = 0; i < numb[layerIndex]; i++) {
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remainingImg += 1;
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// if we are trying to render a circle but we ran out of users, just exit the loop. We are done.
if (userNum>=users.length) break;
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// We need an offset or the first circle will always on the same line and it looks weird
// Try removing this to see what happens
const offset = layerIndex * 30;
// i * angleSize is the angle at which our circle goes
// We need to converting to radiant to work with the cos/sin
const r = toRad(i * angleSize + offset);
const centerX = Math.cos(r) * dist[layerIndex] + width / 2;
const centerY = Math.sin(r) * dist[layerIndex] + height / 2;
loadImage(
ctx,
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users[userNum].avatar,
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centerX - radius[layerIndex],
centerY - radius[layerIndex],
radius[layerIndex],
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"@" + users[userNum].handle.name + "@" + users[userNum].handle.instance
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);
userNum++;
}
}
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ctx.fillStyle = "#0505AA";
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ctx.fillText("Be gay do crime uwu", 10, 15);
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ctx.fillStyle = "#666666";
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ctx.fillText("https://data.natty.sh/fedi-circles", width-120, height-15, 110)
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//ctx.fillText("@sonnenbrandi@mieke.club mit lieben Grüßen an Duiker101", width-300, height-15, 290)
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};
function get_layer(i) {
if (i<numb[0]) return 0;
if (i<numb[0]+numb[1]) return 1;
return 2;
}
// Load the image from the URL and draw it in a circle
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function loadImage(ctx, url, x, y, r, name) {
const addText = () => {
ctx.font = "bold 11px sans-serif";
const textWidth = ctx.measureText(name).width;
ctx.fillStyle = "black";
const tx = textWidth > r * 2 ? x : x + r - textWidth / 2;
const ty = y + r * 2 + 3;
if (textWidth > r * 2) {
ctx.fillText(name, tx, ty + 1, r * 2);
ctx.fillStyle = "white";
ctx.fillText(name, tx, ty, r * 2);
} else {
ctx.fillText(name, tx, ty + 1);
ctx.fillStyle = "white";
ctx.fillText(name, tx, ty);
}
};
const img = new Image;
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img.onload = function(){
ctx.save();
ctx.beginPath();
ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
ctx.closePath();
ctx.clip();
ctx.drawImage(img,x,y,r*2,r*2);
ctx.beginPath();
ctx.arc(x+r, y+r, r, 0, Math.PI * 2, true);
ctx.clip();
ctx.closePath();
ctx.restore();
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addText();
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remainingImg -= 1;
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if (remainingImg <= 0) {
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document.getElementById("btn_download").href = document.getElementById("canvas").toDataURL("image/png");
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document.getElementById("btn_download").style.display = "inline";
}
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};
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img.onerror = function() {
addText();
};
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img.src = url;
}