So much lint

This commit is contained in:
nelle 2023-10-30 11:23:31 -06:00
parent 2e1cbf32c1
commit f4c056c233
29 changed files with 886 additions and 85 deletions

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@ -1,7 +1,7 @@
# PotRogue # PotRogue
### A WIP, opensource, roguelike project built in [Kotlin](https://kotlinlang.org/), utilizing [Zircon](https://hexworks.org/projects/zircon/). ### A WIP, opensource, roguelike project built in [Kotlin](https://kotlinlang.org/), utilizing [Zircon](https://hexworks.org/projects/zircon/).
The plan is to be able to self-contain the entire game on a DVD/Blue-Ray once "completed." thatd be so cool and so epic. ### For now, please make issues on [The mirror repo](https://next.forgejo.org/Ouroboros/potrogue/issues) as ForgeFed has not yet been implemented in mainline ForgeJo, and this instance does not have an open registration
## Installation ## Installation

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@ -11,7 +11,9 @@ val version: String by project
plugins { plugins {
kotlin("jvm") version "1.9.10" kotlin("jvm") version "1.9.10"
`kotlin-dsl`
id("com.github.johnrengelman.shadow") version "8.1.1" id("com.github.johnrengelman.shadow") version "8.1.1"
id("io.gitlab.arturbosch.detekt") version("1.23.1")
} }
repositories { repositories {

784
config/detekt/detekt.yml Normal file
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@ -0,0 +1,784 @@
build:
maxIssues: 0
excludeCorrectable: false
weights:
# complexity: 2
# LongParameterList: 1
# style: 1
# comments: 1
config:
validation: true
warningsAsErrors: false
checkExhaustiveness: false
# when writing own rules with new properties, exclude the property path e.g.: 'my_rule_set,.*>.*>[my_property]'
excludes: ''
processors:
active: true
exclude:
- 'DetektProgressListener'
# - 'KtFileCountProcessor'
# - 'PackageCountProcessor'
# - 'ClassCountProcessor'
# - 'FunctionCountProcessor'
# - 'PropertyCountProcessor'
# - 'ProjectComplexityProcessor'
# - 'ProjectCognitiveComplexityProcessor'
# - 'ProjectLLOCProcessor'
# - 'ProjectCLOCProcessor'
# - 'ProjectLOCProcessor'
# - 'ProjectSLOCProcessor'
# - 'LicenseHeaderLoaderExtension'
console-reports:
active: true
exclude:
- 'ProjectStatisticsReport'
- 'ComplexityReport'
- 'NotificationReport'
- 'FindingsReport'
- 'FileBasedFindingsReport'
# - 'LiteFindingsReport'
output-reports:
active: true
exclude:
# - 'TxtOutputReport'
# - 'XmlOutputReport'
# - 'HtmlOutputReport'
# - 'MdOutputReport'
# - 'SarifOutputReport'
comments:
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licenseTemplateFile: 'license.template'
licenseTemplateIsRegex: false
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CommentOverPrivateProperty:
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DeprecatedBlockTag:
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endOfSentenceFormat: '([.?!][ \t\n\r\f<])|([.?!:]$)'
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excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
OutdatedDocumentation:
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matchDeclarationsOrder: true
allowParamOnConstructorProperties: false
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searchInNestedClass: true
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searchProtectedFunction: false
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searchProtectedProperty: false
complexity:
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CognitiveComplexMethod:
active: false
threshold: 15
ComplexCondition:
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includePrivateDeclarations: false
ignoreOverloaded: false
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active: true
threshold: 15
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nestingFunctions:
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- 'apply'
- 'forEach'
- 'isNotNull'
- 'ifNull'
- 'let'
- 'run'
- 'use'
- 'with'
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LongMethod:
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constructorThreshold: 7
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ignoreDataClasses: true
ignoreAnnotatedParameter: []
MethodOverloading:
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ignoreArgumentsMatchingNames: false
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threshold: 4
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threshold: 3
ignoreAnnotation: true
excludeStringsWithLessThan5Characters: true
ignoreStringsRegex: '$^'
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thresholdInFiles: 11
thresholdInClasses: 11
thresholdInInterfaces: 11
thresholdInObjects: 11
thresholdInEnums: 11
ignoreDeprecated: false
ignorePrivate: false
ignoreOverridden: false
coroutines:
active: true
GlobalCoroutineUsage:
active: false
InjectDispatcher:
active: true
dispatcherNames:
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- 'Default'
- 'Unconfined'
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SleepInsteadOfDelay:
active: true
SuspendFunSwallowedCancellation:
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empty-blocks:
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EmptyCatchBlock:
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allowedExceptionNameRegex: '_|(ignore|expected).*'
EmptyClassBlock:
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active: true
EmptyFinallyBlock:
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EmptyKtFile:
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EmptySecondaryConstructor:
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EmptyTryBlock:
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EmptyWhileBlock:
active: true
exceptions:
active: true
ExceptionRaisedInUnexpectedLocation:
active: true
methodNames:
- 'equals'
- 'finalize'
- 'hashCode'
- 'toString'
InstanceOfCheckForException:
active: true
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
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active: false
ObjectExtendsThrowable:
active: false
PrintStackTrace:
active: true
RethrowCaughtException:
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ReturnFromFinally:
active: true
ignoreLabeled: false
SwallowedException:
active: true
ignoredExceptionTypes:
- 'InterruptedException'
- 'MalformedURLException'
- 'NumberFormatException'
- 'ParseException'
allowedExceptionNameRegex: '_|(ignore|expected).*'
ThrowingExceptionFromFinally:
active: true
ThrowingExceptionInMain:
active: false
ThrowingExceptionsWithoutMessageOrCause:
active: true
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
exceptions:
- 'ArrayIndexOutOfBoundsException'
- 'Exception'
- 'IllegalArgumentException'
- 'IllegalMonitorStateException'
- 'IllegalStateException'
- 'IndexOutOfBoundsException'
- 'NullPointerException'
- 'RuntimeException'
- 'Throwable'
ThrowingNewInstanceOfSameException:
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TooGenericExceptionCaught:
active: true
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exceptionNames:
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- 'Error'
- 'Exception'
- 'IllegalMonitorStateException'
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- 'Throwable'
allowedExceptionNameRegex: '_|(ignore|expected).*'
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active: true
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naming:
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BooleanPropertyNaming:
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ClassNaming:
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classPattern: '[A-Z][a-zA-Z0-9]*'
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privateParameterPattern: '[a-z][A-Za-z0-9]*'
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EnumNaming:
active: true
enumEntryPattern: '[A-Z][_a-zA-Z0-9]*'
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FunctionMaxLength:
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FunctionMinLength:
active: false
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FunctionNaming:
active: true
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functionPattern: '[a-z][a-zA-Z0-9]*'
excludeClassPattern: '$^'
FunctionParameterNaming:
active: true
parameterPattern: '[a-z][A-Za-z0-9]*'
excludeClassPattern: '$^'
InvalidPackageDeclaration:
active: true
rootPackage: ''
requireRootInDeclaration: false
LambdaParameterNaming:
active: false
parameterPattern: '[a-z][A-Za-z0-9]*|_'
MatchingDeclarationName:
active: true
mustBeFirst: true
MemberNameEqualsClassName:
active: true
ignoreOverridden: true
NoNameShadowing:
active: true
NonBooleanPropertyPrefixedWithIs:
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ObjectPropertyNaming:
active: true
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propertyPattern: '[A-Za-z][_A-Za-z0-9]*'
privatePropertyPattern: '(_)?[A-Za-z][_A-Za-z0-9]*'
PackageNaming:
active: true
packagePattern: '[a-z]+(\.[a-z][A-Za-z0-9]*)*'
TopLevelPropertyNaming:
active: true
constantPattern: '[A-Z][_A-Z0-9]*'
propertyPattern: '[A-Za-z][_A-Za-z0-9]*'
privatePropertyPattern: '_?[A-Za-z][_A-Za-z0-9]*'
VariableMaxLength:
active: false
maximumVariableNameLength: 64
VariableMinLength:
active: false
minimumVariableNameLength: 1
VariableNaming:
active: true
variablePattern: '[a-z][A-Za-z0-9]*'
privateVariablePattern: '(_)?[a-z][A-Za-z0-9]*'
excludeClassPattern: '$^'
performance:
active: true
ArrayPrimitive:
active: true
CouldBeSequence:
active: false
threshold: 3
ForEachOnRange:
active: true
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
SpreadOperator:
active: true
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
UnnecessaryPartOfBinaryExpression:
active: false
UnnecessaryTemporaryInstantiation:
active: true
potential-bugs:
active: true
AvoidReferentialEquality:
active: true
forbiddenTypePatterns:
- 'kotlin.String'
CastNullableToNonNullableType:
active: false
CastToNullableType:
active: false
Deprecation:
active: false
DontDowncastCollectionTypes:
active: false
DoubleMutabilityForCollection:
active: true
mutableTypes:
- 'kotlin.collections.MutableList'
- 'kotlin.collections.MutableMap'
- 'kotlin.collections.MutableSet'
- 'java.util.ArrayList'
- 'java.util.LinkedHashSet'
- 'java.util.HashSet'
- 'java.util.LinkedHashMap'
- 'java.util.HashMap'
ElseCaseInsteadOfExhaustiveWhen:
active: false
ignoredSubjectTypes: []
EqualsAlwaysReturnsTrueOrFalse:
active: true
EqualsWithHashCodeExist:
active: true
ExitOutsideMain:
active: false
ExplicitGarbageCollectionCall:
active: true
HasPlatformType:
active: true
IgnoredReturnValue:
active: true
restrictToConfig: true
returnValueAnnotations:
- 'CheckResult'
- '*.CheckResult'
- 'CheckReturnValue'
- '*.CheckReturnValue'
ignoreReturnValueAnnotations:
- 'CanIgnoreReturnValue'
- '*.CanIgnoreReturnValue'
returnValueTypes:
- 'kotlin.sequences.Sequence'
- 'kotlinx.coroutines.flow.*Flow'
- 'java.util.stream.*Stream'
ignoreFunctionCall: []
ImplicitDefaultLocale:
active: true
ImplicitUnitReturnType:
active: false
allowExplicitReturnType: true
InvalidRange:
active: true
IteratorHasNextCallsNextMethod:
active: true
IteratorNotThrowingNoSuchElementException:
active: true
LateinitUsage:
active: false
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
ignoreOnClassesPattern: ''
MapGetWithNotNullAssertionOperator:
active: true
MissingPackageDeclaration:
active: false
excludes: ['**/*.kts']
NullCheckOnMutableProperty:
active: false
NullableToStringCall:
active: false
PropertyUsedBeforeDeclaration:
active: false
UnconditionalJumpStatementInLoop:
active: false
UnnecessaryNotNullCheck:
active: false
UnnecessaryNotNullOperator:
active: true
UnnecessarySafeCall:
active: true
UnreachableCatchBlock:
active: true
UnreachableCode:
active: true
UnsafeCallOnNullableType:
active: true
excludes: ['**/test/**', '**/androidTest/**', '**/commonTest/**', '**/jvmTest/**', '**/androidUnitTest/**', '**/androidInstrumentedTest/**', '**/jsTest/**', '**/iosTest/**']
UnsafeCast:
active: true
UnusedUnaryOperator:
active: true
UselessPostfixExpression:
active: true
WrongEqualsTypeParameter:
active: true
style:
active: true
AlsoCouldBeApply:
active: false
BracesOnIfStatements:
active: false
singleLine: 'never'
multiLine: 'always'
BracesOnWhenStatements:
active: false
singleLine: 'necessary'
multiLine: 'consistent'
CanBeNonNullable:
active: false
CascadingCallWrapping:
active: false
includeElvis: true
ClassOrdering:
active: false
CollapsibleIfStatements:
active: false
DataClassContainsFunctions:
active: false
conversionFunctionPrefix:
- 'to'
allowOperators: false
DataClassShouldBeImmutable:
active: false
DestructuringDeclarationWithTooManyEntries:
active: true
maxDestructuringEntries: 3
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active: false
negativeFunctions:
- reason: 'Use `takeIf` instead.'
value: 'takeUnless'
- reason: 'Use `all` instead.'
value: 'none'
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active: true
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ExplicitItLambdaParameter:
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ExpressionBodySyntax:
active: false
includeLineWrapping: false
ForbiddenAnnotation:
active: false
annotations:
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value: 'java.lang.SuppressWarnings'
- reason: 'it is a java annotation. Use `kotlin.Deprecated` instead.'
value: 'java.lang.Deprecated'
- reason: 'it is a java annotation. Use `kotlin.annotation.MustBeDocumented` instead.'
value: 'java.lang.annotation.Documented'
- reason: 'it is a java annotation. Use `kotlin.annotation.Target` instead.'
value: 'java.lang.annotation.Target'
- reason: 'it is a java annotation. Use `kotlin.annotation.Retention` instead.'
value: 'java.lang.annotation.Retention'
- reason: 'it is a java annotation. Use `kotlin.annotation.Repeatable` instead.'
value: 'java.lang.annotation.Repeatable'
- reason: 'Kotlin does not support @Inherited annotation, see https://youtrack.jetbrains.com/issue/KT-22265'
value: 'java.lang.annotation.Inherited'
ForbiddenComment:
active: true
comments:
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value: 'FIXME:'
- reason: 'Forbidden STOPSHIP todo marker in comment, please address the problem before shipping the code.'
value: 'STOPSHIP:'
- reason: 'Forbidden TODO todo marker in comment, please do the changes.'
value: 'TODO:'
allowedPatterns: ''
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active: false
methods:
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value: 'kotlin.io.print'
- reason: 'println does not allow you to configure the output stream. Use a logger instead.'
value: 'kotlin.io.println'
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rules: []
ForbiddenVoid:
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ignoreUsageInGenerics: false
FunctionOnlyReturningConstant:
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ignoreActualFunction: true
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MagicNumber:
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ignoreNumbers:
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ignoreHashCodeFunction: true
ignorePropertyDeclaration: false
ignoreLocalVariableDeclaration: false
ignoreConstantDeclaration: true
ignoreCompanionObjectPropertyDeclaration: true
ignoreAnnotation: false
ignoreNamedArgument: true
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ignoreRanges: false
ignoreExtensionFunctions: true
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maxChainedCalls: 5
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excludePackageStatements: true
excludeImportStatements: true
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ReturnCount:
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excludeLabeled: false
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UntilInsteadOfRangeTo:
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UnusedParameter:
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UseAnyOrNoneInsteadOfFind:
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UseArrayLiteralsInAnnotations:
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UseCheckOrError:
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UseDataClass:
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UseIfEmptyOrIfBlank:
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UtilityClassWithPublicConstructor:
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VarCouldBeVal:
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ignoreLateinitVar: false
WildcardImport:
active: true
excludeImports:
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View file

@ -5,14 +5,13 @@ import group.ouroboros.potrogue.data.config.GameConfig
import group.ouroboros.potrogue.view.StartView import group.ouroboros.potrogue.view.StartView
import org.hexworks.zircon.api.SwingApplications import org.hexworks.zircon.api.SwingApplications
//Important Values // Important Values
const val GAME_ID = "PotRogue"; const val GAME_ID = "PotRogue"
const val GAME_VER = "0.1.0-DEV"; const val GAME_VER = "0.1.0-DEV"
fun main(args: Array<String>) { fun main() {
Config() Config()
//Start Application // Start Application
val grid = SwingApplications.startTileGrid(GameConfig.buildAppConfig()) val grid = SwingApplications.startTileGrid(GameConfig.buildAppConfig())
StartView(grid).dock() StartView(grid).dock()
} }

View file

@ -15,7 +15,7 @@ import org.hexworks.zircon.api.data.base.BaseBlock
class GameBlock( class GameBlock(
private var defaultTile: Tile = WALL, private var defaultTile: Tile = WALL,
// We added currentEntities which is just a mutable list of Entity objects which is empty by default // We added currentEntities, which is just a mutable list of Entity objects, which is empty by default
private val currentEntities: MutableList<GameEntity<EntityType>> = mutableListOf(), private val currentEntities: MutableList<GameEntity<EntityType>> = mutableListOf(),
) : BaseBlock<Tile>( ) : BaseBlock<Tile>(
emptyTile = Tile.empty(), emptyTile = Tile.empty(),
@ -44,10 +44,12 @@ class GameBlock(
get() = Maybe.ofNullable(currentEntities.firstOrNull { it.occupiesBlock }) get() = Maybe.ofNullable(currentEntities.firstOrNull { it.occupiesBlock })
val isOccupied: Boolean val isOccupied: Boolean
get() = occupier.isPresent // Note how we tell whether a block is occupied by checking for the presence of an occupier get() = occupier.isPresent
// Note how we tell whether a block is occupied by checking for the presence of an occupier
// Exposed a getter for entities which takes a snapshot (defensive copy) of the current entities and returns them. // Exposed a getter for entities which takes a snapshot (defensive copy) of the current entities and returns them.
// We do this because we dont want to expose the internals of GameBlock which would make currentEntities mutable to the outside world // We do this because we dont want to expose the internals of
// GameBlock which would make currentEntities mutable to the outside world
val entities: Iterable<GameEntity<EntityType>> val entities: Iterable<GameEntity<EntityType>>
get() = currentEntities.toList() get() = currentEntities.toList()
@ -67,15 +69,12 @@ class GameBlock(
private fun updateContent() { private fun updateContent() {
val entityTiles = currentEntities.map { it.tile } val entityTiles = currentEntities.map { it.tile }
content = when { content = when {
// Checking if the player is at this block. If yes it is displayed on top // Checking if the player is at this block. If yes, it is displayed on top
entityTiles.contains(PLAYER) -> PLAYER entityTiles.contains(PLAYER) -> PLAYER
// Otherwise the first Entity is displayed if present // Otherwise, the first Entity is displayed if present
entityTiles.isNotEmpty() -> entityTiles.first() entityTiles.isNotEmpty() -> entityTiles.first()
// Or the default tile if not // Or the default tile if not
else -> defaultTile else -> defaultTile
} }
} }
} }

View file

@ -13,7 +13,8 @@ import org.hexworks.amethyst.api.builder.EntityBuilder
import org.hexworks.amethyst.api.entity.EntityType import org.hexworks.amethyst.api.entity.EntityType
import org.hexworks.amethyst.api.newEntityOfType import org.hexworks.amethyst.api.newEntityOfType
// We add a function which calls Entities.newEntityOfType and pre-fills the generic type parameter for Context with GameContext. // We add a function which calls Entities.newEntityOfType
// and pre-fills the generic type parameter for Context with GameContext.
fun <T : EntityType> newGameEntityOfType( fun <T : EntityType> newGameEntityOfType(
type: T, type: T,
init: EntityBuilder<T, GameContext>.() -> Unit init: EntityBuilder<T, GameContext>.() -> Unit
@ -34,7 +35,7 @@ object EntityFactory {
// We add a function for creating a newPlayer and call newGameEntityOfType with our previously created Player type. // We add a function for creating a newPlayer and call newGameEntityOfType with our previously created Player type.
fun newPlayer() = newGameEntityOfType(Player) { fun newPlayer() = newGameEntityOfType(Player) {
// We specify our Attributes, Behaviors and Facets. We only have Attributes so far though. // We specify our Attributes, Behaviors, and Facets. We only have Attributes so far though.
attributes( attributes(
EntityPosition(), EntityPosition(),
EntityTile(GameTileRepository.PLAYER), EntityTile(GameTileRepository.PLAYER),

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@ -10,7 +10,8 @@ import org.hexworks.zircon.api.data.Tile
import org.hexworks.zircon.api.graphics.Symbols import org.hexworks.zircon.api.graphics.Symbols
object GameTileRepository { object GameTileRepository {
//Factory for creating tile objects, we use basic CharacterTiles here but Zircon can indeed use GraphicalTiles(textured) which will come later. // Factory for creating tile objects, we use basic CharacterTiles here,
// but Zircon can indeed use GraphicalTiles(textured) which will come later.
//Empty Tile //Empty Tile
val EMPTY: CharacterTile = Tile.empty() val EMPTY: CharacterTile = Tile.empty()

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@ -44,7 +44,7 @@ class WorldBuilder (private val worldSize: Size3D) {
var rocks = 0 var rocks = 0
// Here we iterate over a list of the current position and all its neighbors // Here we iterate over a list of the current position and all its neighbors
pos.sameLevelNeighborsShuffled().plus(pos).forEach { neighbor -> pos.sameLevelNeighborsShuffled().plus(pos).forEach { neighbor ->
// And we only care about the positions which have a corresponding block (when they are not outside of the game world) // And we only care about the positions which have a corresponding block (when they are not outside the game world)
blocks.whenPresent(neighbor) { block -> blocks.whenPresent(neighbor) { block ->
if (block.isFloor) { if (block.isFloor) {
floors++ floors++

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@ -21,7 +21,7 @@ class Config {
if(fileExists){ if(fileExists){
FileInputStream(file).use { prop.load(it) } FileInputStream(file).use { prop.load(it) }
} }
//Otherwise create necesssary directories //Otherwise create necessary directories
//TODO: Check for directories individually as well? //TODO: Check for directories individually as well?
else{ else{
Files.createDirectories(Paths.get("./run")) Files.createDirectories(Paths.get("./run"))
@ -42,17 +42,17 @@ class Config {
//Adds comments //Adds comments
val out: OutputStream = FileOutputStream(file) val out: OutputStream = FileOutputStream(file)
prop.store(out, "PotRogue Configuartion File, restart game if changed value.") prop.store(out, "PotRogue Configuration File, restart game if changed value.")
} }
} }
//Convert values from the config file to in-code variables, so we can use them later, also make them public. //Convert values from the config file to in-code variables, so we can use them later, also make them public.
val WINDOW_WIDTH: Int = (prop.getProperty("WINDOW_WIDTH")).toInt() val windowWidth: Int = (prop.getProperty("WINDOW_WIDTH")).toInt()
val WINDOW_HEIGHT: Int = (prop.getProperty("WINDOW_HEIGHT")).toInt() val windowHeight: Int = (prop.getProperty("WINDOW_HEIGHT")).toInt()
val DUNGEON_LEVELS: Int = (prop.getProperty("DUNGEON_LEVELS")).toInt() val dungeonLevels: Int = (prop.getProperty("DUNGEON_LEVELS")).toInt()
val SIDEBAR_WIDTH: Int = (prop.getProperty("SIDEBAR_WIDTH")).toInt() val sidebarWidth: Int = (prop.getProperty("SIDEBAR_WIDTH")).toInt()
val LOG_AREA_HEIGHT: Int = (prop.getProperty("LOG_AREA_HEIGHT")).toInt() val logAreaHeight: Int = (prop.getProperty("LOG_AREA_HEIGHT")).toInt()
} }

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@ -12,16 +12,16 @@ object GameConfig {
var TILESET = CP437TilesetResources.rogueYun16x16() var TILESET = CP437TilesetResources.rogueYun16x16()
val THEME = ColorThemes.cyberpunk() val THEME = ColorThemes.cyberpunk()
val WORLD_SIZE = Size3D.create(Config().WINDOW_WIDTH * 3, Config().WINDOW_HEIGHT * 3 , Config().DUNGEON_LEVELS) val WORLD_SIZE = Size3D.create(Config().windowWidth * 3, Config().windowHeight * 3 , Config().dungeonLevels)
val GAME_AREA_SIZE = Size3D.create( val GAME_AREA_SIZE = Size3D.create(
xLength = Config().WINDOW_WIDTH - Config().SIDEBAR_WIDTH, xLength = Config().windowWidth - Config().sidebarWidth,
yLength = Config().WINDOW_HEIGHT - Config().LOG_AREA_HEIGHT, yLength = Config().windowHeight - Config().logAreaHeight,
zLength = Config().DUNGEON_LEVELS zLength = Config().dungeonLevels
) )
fun buildAppConfig() = AppConfig.newBuilder() fun buildAppConfig() = AppConfig.newBuilder()
.withDefaultTileset(TILESET) .withDefaultTileset(TILESET)
.withSize(Config().WINDOW_WIDTH, Config().WINDOW_HEIGHT) .withSize(Config().windowWidth, Config().windowHeight)
.withTitle("$GAME_ID | $GAME_VER") .withTitle("$GAME_ID | $GAME_VER")
.withIcon("assets/icon.png") .withIcon("assets/icon.png")
.build() .build()

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@ -5,19 +5,22 @@ import org.hexworks.cobalt.databinding.api.extension.toProperty
import org.hexworks.zircon.api.data.Position3D import org.hexworks.zircon.api.data.Position3D
class EntityPosition( class EntityPosition(
// We add initialPosition as a constructor parameter to our class and its default value is unknown. // We add initialPosition as a constructor parameter to our class and its default value is unknown.
// Whats this? Position3D comes from Zircon and can be used to represent a point in 3D space (as we have discussed before), // Whats this? Position3D comes from Zircon
// and unknown impelments the Null Object Pattern for us. // and can be used to represent a point in 3D space (as we have discussed before),
// and unknown implements the Null Object Pattern for us.
initialPosition: Position3D = Position3D.unknown() initialPosition: Position3D = Position3D.unknown()
) : BaseAttribute() { ) : BaseAttribute() {
// Here we create a private Property from the initialPosition. // Here we create a private Property from the initialPosition.
// Whats a Property you might ask? Well, it is used for data binding. // Whats a Property you might ask? Well, it is used for data binding.
// A Property is a wrapper for a value that can change over time. // A Property is a wrapper for a value that can change over time.
// It can be bound to other Property objects so their values change together and you can also add change listeners to them. // It can be bound to other Property objects
// Property comes from the Cobalt library we use and it works in a very similar way as properties work in JavaFX. // so their values change together, and you can also add change listeners to them.
// Property comes from the Cobalt library we use, and it works in a very similar way as properties work in JavaFX.
private val positionProperty = initialPosition.toProperty() private val positionProperty = initialPosition.toProperty()
// We create a Kotlin delegate from our Property. // We create a Kotlin delegate from our Property.
// This means that position will be accessible to the outside world as if it was a simple field, but it takes its value from our Property under the hood. // This means that position will be accessible to the outside world
// as if it was a simple field, but it takes its value from our Property under the hood.
var position: Position3D by positionProperty.asDelegate() var position: Position3D by positionProperty.asDelegate()
} }

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@ -3,5 +3,5 @@ package group.ouroboros.potrogue.entity.attributes
import org.hexworks.amethyst.api.base.BaseAttribute import org.hexworks.amethyst.api.base.BaseAttribute
import org.hexworks.zircon.api.data.Tile import org.hexworks.zircon.api.data.Tile
// EntityTile is an Attribute which holds the Tile of an Entity we use to display it in our world // EntityTile is an Attribute that holds the Tile of an Entity we use to display it in our world
data class EntityTile(val tile: Tile = Tile.empty()) : BaseAttribute() data class EntityTile(val tile: Tile = Tile.empty()) : BaseAttribute()

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@ -5,7 +5,7 @@ import group.ouroboros.potrogue.extensions.GameMessage
import org.hexworks.amethyst.api.entity.EntityType import org.hexworks.amethyst.api.entity.EntityType
// Our EntityAction is different from a regular GameMessage in a way that it also has a target. // Our EntityAction is different from a regular GameMessage in a way that it also has a target.
// So an EntityAction represents source trying to perform an action on target. // So an EntityAction represents a source trying to perform an action on target.
// We have two generic type parameters, S and T. // We have two generic type parameters, S and T.
// S is the EntityType of the source, T is the EntityType of the target. // S is the EntityType of the source, T is the EntityType of the target.
@ -17,8 +17,8 @@ interface EntityAction <S : EntityType, T : EntityType> : GameMessage {
// The component1, component2 … componentN methods implement destructuring in Kotlin. // The component1, component2 … componentN methods implement destructuring in Kotlin.
// Since destructuring is positional as weve seen previously by implementing the // Since destructuring is positional as weve seen previously by implementing the
// component* functions we can control how an EntityAction can be destructured. // component* functions, we can control how an EntityAction can be destructured.
// In our case with these 3 operator functions we can destructure any EntityActions like this: // In our case with these 3 operator functions, we can destructure any EntityActions like this:
// //
//val (context, source, target) = entityAction //val (context, source, target) = entityAction
operator fun component1() = context operator fun component1() = context

View file

@ -12,14 +12,18 @@ object CameraMover : BaseFacet<GameContext, MoveCamera>(MoveCamera::class) {
override suspend fun receive(message: MoveCamera): Response { override suspend fun receive(message: MoveCamera): Response {
val (context, source, previousPosition) = message val (context, source, previousPosition) = message
val world = context.world val world = context.world
// The players position on the screen can be calculated by subtracting the Worlds visibleOffset from the players position. // The players position on the screen can be calculated
// The visibleOffset is the top left position of the visible part of the World relative to the top left corner of the whole World (which is 0, 0). // by subtracting the Worlds visibleOffset from the players position.
// The visibleOffset is the top left position of the
// visible part of the World relative to the top left corner of the whole World (which is 0, 0).
val screenPos = source.position - world.visibleOffset val screenPos = source.position - world.visibleOffset
// We calculate the center position of the visible part of the world here // We calculate the center position of the visible part of the world here
val halfHeight = world.visibleSize.yLength / 2 val halfHeight = world.visibleSize.yLength / 2
val halfWidth = world.visibleSize.xLength / 2 val halfWidth = world.visibleSize.xLength / 2
val currentPosition = source.position val currentPosition = source.position
// And we only move the camera if we moved in a certain direction (left for example) and the Entitys position on the screen is left of the middle position. // And we only move the camera if we moved in a certain direction
// (left, for example) and the Entitys position on the screen is left of the middle position.
// The logic is the same for all directions, but we use the corresponding x or y coordinate // The logic is the same for all directions, but we use the corresponding x or y coordinate
when { when {
previousPosition.y > currentPosition.y && screenPos.y < halfHeight -> { previousPosition.y > currentPosition.y && screenPos.y < halfHeight -> {

View file

@ -9,11 +9,11 @@ import org.hexworks.amethyst.api.entity.EntityType
import org.hexworks.zircon.api.uievent.KeyCode import org.hexworks.zircon.api.uievent.KeyCode
import org.hexworks.zircon.api.uievent.KeyboardEvent import org.hexworks.zircon.api.uievent.KeyboardEvent
// InputReceiver is pretty simple, it just checks for WASD, and acts accordingly // InputReceiver checks for WASD, and acts accordingly
object InputReceiver : BaseBehavior<GameContext>() { object InputReceiver : BaseBehavior<GameContext>() {
override suspend fun update(entity: Entity<EntityType, GameContext>, context: GameContext): Boolean { override suspend fun update(entity: Entity<EntityType, GameContext>, context: GameContext): Boolean {
// We destructure our context object so its properties are easy to access. // We destructure our context object so its properties are easier to access.
// Destructuring is positional, so here _ means that we dont care about that specific property. // Destructuring is positional, so here _ means that we dont care about that specific property.
val (_, _, uiEvent, player) = context val (_, _, uiEvent, player) = context
val currentPos = player.position val currentPos = player.position

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@ -29,7 +29,7 @@ object Movable : BaseFacet<GameContext, MoveTo>(MoveTo::class) {
* This might be familiar for Python folks and what it does is that it unpacks the values from an object which supports it. So writing this: * This might be familiar for Python folks and what it does is that it unpacks the values from an object which supports it. So writing this:
* val (context, entity, position) = myObj * val (context, entity, position) = myObj
* *
* is the equivalent of writing this: * Is the equivalent of writing this:
* val context = myObj.context * val context = myObj.context
* val entity = myObj.entity * val entity = myObj.entity
* val position = myObj.position * val position = myObj.position

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@ -12,16 +12,17 @@ val AnyGameEntity.occupiesBlock: Boolean
// We define this function as an extension function on AnyGameEntity. // We define this function as an extension function on AnyGameEntity.
// This means that from now on we can call tryActionsOn on any of our entities! // This means that from now on we can call tryActionsOn on any of our entities!
// It is also a suspend fun because the receiveMessage function we call later is also a suspending function. // It is also suspending fun because the receiveMessage function we call later is also a suspending function.
// Suspending is part of the Kotlin Coroutines API and it is a deep topic. // Suspending is part of the Kotlin Coroutines API, and it is a deep topic.
// Were not going to cover it here as we dont take advantage of it // Were not going to cover it here as we dont take advantage of it
suspend fun AnyGameEntity.tryActionsOn(context: GameContext, target: AnyGameEntity): Response { suspend fun AnyGameEntity.tryActionsOn(context: GameContext, target: AnyGameEntity): Response {
var result: Response = Pass var result: Response = Pass
// We can only try the actions of an entity which has at least one, so we try to find the attribute. // We can only try the actions of an entity which has at least one, so we try to find the attribute.
findAttributeOrNull(EntityActions::class)?.let { findAttributeOrNull(EntityActions::class)?.let {
// if we find the attribute we just create the actions for our context/source/target combination // if we find the attribute, we just create the actions for our context/source/target combination
it.createActionsFor(context, this, target).forEach { action -> it.createActionsFor(context, this, target).forEach { action ->
// And we then send the message to the target for immediate processing and if the message is Consumed it means that // And we then send the message to the target for
// immediate processing, and if the message is Consumed, it means that
if (target.receiveMessage(action) is Consumed) { if (target.receiveMessage(action) is Consumed) {
result = Consumed result = Consumed
// We can break out of the forEach block. // We can break out of the forEach block.

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@ -2,14 +2,19 @@ package group.ouroboros.potrogue.extensions
import org.hexworks.zircon.api.data.Position3D import org.hexworks.zircon.api.data.Position3D
// We add the extension function to Position3D. We do it by defining a function not with a simple name, but by the format: fun <target class>.<function name>: return type { // .... // We add the extension function to Position3D.
// We do it by defining a function not with a simple name, but by the format:
// fun <target class>.<function name>: return type { // ....
fun Position3D.sameLevelNeighborsShuffled(): List<Position3D> { fun Position3D.sameLevelNeighborsShuffled(): List<Position3D> {
return (-1..1).flatMap { x -> return (-1..1).flatMap { x ->
// We use functional programming here. flatMap and map works in a similar way as you might've been used to it in Java 8s Stream API. // We use functional programming here.
// flatMap and map work in a similar way as you might've been used to it in Java 8s Stream API.
(-1..1).map { y -> (-1..1).map { y ->
// When you write extension functions this will be bound to the class being extended. So this here will point to the Position3D instance on which sameLevelNeighborsShuffled is called. // When you write extension functions, this will be bound to the class being extended.
// So this here will point to the Position3D instance on which sameLevelNeighborsShuffled is called.
this.withRelativeX(x).withRelativeY(y) this.withRelativeX(x).withRelativeY(y)
} }
// minus here will remove this position from the List and return a new List. shuffled will also return a new list which contains the same elements but shuffled. // minus here will remove this position from the List and return a new List.
// shuffled will also return a new list which contains the same elements but shuffled.
}.minus(this).shuffled() }.minus(this).shuffled()
} }

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@ -16,7 +16,8 @@ typealias GameMessage = Message<GameContext>
// Create an extension property (works the same way as an extension function) on AnyGameEntity. // Create an extension property (works the same way as an extension function) on AnyGameEntity.
var AnyGameEntity.position var AnyGameEntity.position
// Define a getter for it which tries to find the EntityPosition attribute in our Entity and throws and exception if the Entity has no position. // Define a getter for it which tries to find the
// EntityPosition attribute in our Entity and throws and exception if the Entity has no position.
get() = tryToFindAttribute(EntityPosition::class).position get() = tryToFindAttribute(EntityPosition::class).position
// We also define a setter for it which sets the Property we defined before // We also define a setter for it which sets the Property we defined before
set(value) { set(value) {

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@ -25,7 +25,7 @@ class ConfigView (private val grid: TileGrid, theme: ColorTheme = GameConfig.TH
.addNewLine() .addNewLine()
// and align it to center // and align it to center
.withAlignmentWithin(screen, ComponentAlignment.TOP_CENTER) .withAlignmentWithin(screen, ComponentAlignment.TOP_CENTER)
.build() // finally we build the component .build() // finally, we build the component
//TODO: Options: world size, character tile (smiley, @, &), character customizations (class, looks, stats, start), //TODO: Options: world size, character tile (smiley, @, &), character customizations (class, looks, stats, start),
@ -45,7 +45,7 @@ class ConfigView (private val grid: TileGrid, theme: ColorTheme = GameConfig.TH
GameConfig.TILESET = CP437TilesetResources.anikki16x16() GameConfig.TILESET = CP437TilesetResources.anikki16x16()
} }
//Once the back button is activated go back to startView //Once the back button is activated, go back to startView
backButton.onActivated { backButton.onActivated {
replaceWith(StartView(grid)) replaceWith(StartView(grid))
} }

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@ -38,7 +38,7 @@ class LoseView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEME
replaceWith(PlayView(grid)) replaceWith(PlayView(grid))
} }
//On Quit BUtton activated, exit program //On Quit BButton activated, exit program
exitButton.onActivated { exitButton.onActivated {
exitProcess(0) exitProcess(0)
} }

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@ -8,7 +8,7 @@ import org.hexworks.zircon.api.component.ComponentAlignment
import org.hexworks.zircon.api.grid.TileGrid import org.hexworks.zircon.api.grid.TileGrid
import org.hexworks.zircon.api.view.base.BaseView import org.hexworks.zircon.api.view.base.BaseView
class PauseView(public val grid: TileGrid, theme: ColorTheme = GameConfig.THEME) : BaseView(grid, theme) { class PauseView(private val grid: TileGrid, theme: ColorTheme = GameConfig.THEME) : BaseView(grid, theme) {
init { init {
val msg = "Pre-Game Configuration" val msg = "Pre-Game Configuration"
@ -24,7 +24,7 @@ class PauseView(public val grid: TileGrid, theme: ColorTheme = GameConfig.THEME)
.addNewLine() .addNewLine()
// and align it to center // and align it to center
.withAlignmentWithin(screen, ComponentAlignment.TOP_CENTER) .withAlignmentWithin(screen, ComponentAlignment.TOP_CENTER)
.build() // finally we build the component .build() // finally, we build the component
val backButton = Components.button() val backButton = Components.button()
.withAlignmentWithin(screen, ComponentAlignment.BOTTOM_CENTER) .withAlignmentWithin(screen, ComponentAlignment.BOTTOM_CENTER)
@ -38,7 +38,7 @@ class PauseView(public val grid: TileGrid, theme: ColorTheme = GameConfig.THEME)
.withDecorations(ComponentDecorations.box(), ComponentDecorations.shadow()) .withDecorations(ComponentDecorations.box(), ComponentDecorations.shadow())
.build() .build()
//Once the back button is activated go back to startView //Once the back button is activated, go back to startView
backButton.onActivated { backButton.onActivated {
replaceWith(StartView(grid)) replaceWith(StartView(grid))
} }

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@ -21,20 +21,20 @@ class PlayView (private val grid: TileGrid, private val game: Game = GameBuilder
init { init {
//Create Sidebar //Create Sidebar
val sidebar = Components.panel() val sidebar = Components.panel()
.withSize(Config().SIDEBAR_WIDTH, Config().WINDOW_HEIGHT - Config().LOG_AREA_HEIGHT) .withPreferredSize(Config().sidebarWidth, Config().windowHeight - Config().logAreaHeight)
.withDecorations(box()) .withDecorations(box())
.build() .build()
//Create area for logging //Create area for logging
val logArea = Components.logArea() val logArea = Components.logArea()
.withDecorations(box(title = "Log")) .withDecorations(box(title = "Log"))
.withSize(Config().WINDOW_WIDTH, Config().LOG_AREA_HEIGHT) .withPreferredSize(Config().windowWidth, Config().logAreaHeight)
.withAlignmentWithin(screen, ComponentAlignment.BOTTOM_RIGHT) .withAlignmentWithin(screen, ComponentAlignment.BOTTOM_RIGHT)
.build() .build()
//Create Game view //Create Game view
val gameComponent = Components.panel() val gameComponent = Components.panel()
.withSize(game.world.visibleSize.to2DSize()) .withPreferredSize(game.world.visibleSize.to2DSize())
.withComponentRenderer( .withComponentRenderer(
GameAreaComponentRenderer( GameAreaComponentRenderer(
gameArea = game.world, gameArea = game.world,

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@ -27,7 +27,7 @@ class StartView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEM
.addNewLine() .addNewLine()
// and align it to center // and align it to center
.withAlignmentWithin(screen, ComponentAlignment.CENTER) .withAlignmentWithin(screen, ComponentAlignment.CENTER)
.build() // finally we build the component .build() // finally, we build the component
val startButton = Components.button() val startButton = Components.button()
// we align the button to the bottom center of our header // we align the button to the bottom center of our header
@ -50,7 +50,9 @@ class StartView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEM
.withDecorations(box(), shadow()) .withDecorations(box(), shadow())
.build() .build()
//TODO: move this on to a configuration screen for world/player customization before PlayView, for now basic gameplay is in order though. //TODO: move this on to a configuration screen for world/player customization before PlayView,
// for now basic gameplay is in order though.
//Once the start button is pressed, move on to the PlayView //Once the start button is pressed, move on to the PlayView
startButton.onActivated { startButton.onActivated {
replaceWith(PlayView(grid)) replaceWith(PlayView(grid))

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@ -9,42 +9,41 @@ import org.hexworks.zircon.api.grid.TileGrid
import org.hexworks.zircon.api.view.base.BaseView import org.hexworks.zircon.api.view.base.BaseView
import kotlin.system.exitProcess import kotlin.system.exitProcess
// For if winning.... obviously just a test. // For if winning just a test.
class WinView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEME) : BaseView(grid, theme) { class WinView(private val grid: TileGrid, theme: ColorTheme = GameConfig.THEME) : BaseView(grid, theme) {
init { init {
//Title // Title
val header = Components.header() val header = Components.header()
.withText("You won!") .withText("You won!")
.withAlignmentWithin(screen, ComponentAlignment.CENTER) .withAlignmentWithin(screen, ComponentAlignment.CENTER)
.build() .build()
//Create Reset Button // Create Reset Button
val restartButton = Components.button() val restartButton = Components.button()
.withAlignmentAround(header, ComponentAlignment.BOTTOM_LEFT) .withAlignmentAround(header, ComponentAlignment.BOTTOM_LEFT)
.withText("Restart") .withText("Restart")
.withDecorations(box()) .withDecorations(box())
.build() .build()
// Create Quit Button
//Create Quit Button
val exitButton = Components.button() val exitButton = Components.button()
.withAlignmentAround(header, ComponentAlignment.BOTTOM_RIGHT) .withAlignmentAround(header, ComponentAlignment.BOTTOM_RIGHT)
.withText("Quit") .withText("Quit")
.withDecorations(box()) .withDecorations(box())
.build() .build()
//On Reset Button activated, move back to PlayView // On Reset Button activated, move back to PlayView
restartButton.onActivated { restartButton.onActivated {
replaceWith(PlayView(grid)) replaceWith(PlayView(grid))
} }
//On Quit Button activated, exit program // On Quit Button activated, exit program
exitButton.onActivated { exitButton.onActivated {
exitProcess(0) exitProcess(0)
} }
//Bake The Cake // Bake The Cake
screen.addComponents(header, restartButton, exitButton) screen.addComponents(header, restartButton, exitButton)
} }
} }

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@ -7,7 +7,7 @@ import group.ouroboros.potrogue.extensions.GameEntity
* The TL;DR for DIP is this: By stating what we need (the World here) but not how we get it we let the outside world decide how to provide it for us. * The TL;DR for DIP is this: By stating what we need (the World here) but not how we get it we let the outside world decide how to provide it for us.
* This is also called Wishful Thinking. * This is also called Wishful Thinking.
* This kind of dependency inversion lets the users of our program inject any kind of object that corresponds to the World contract. * This kind of dependency inversion lets the users of our program inject any kind of object that corresponds to the World contract.
* For example we can create an in-memory world, one which is stored in a database or one which is generated on the fly. Game wont care! * For example, we can create an in-memory world, one which is stored in a database or one which is generated on the fly. Game wont care!
* This is in stark contrast to what we had before: an explicit instantiation of World by using the WorldBuilder. * This is in stark contrast to what we had before: an explicit instantiation of World by using the WorldBuilder.
*/ */

View file

@ -10,12 +10,12 @@ import org.hexworks.zircon.api.data.Position3D
import org.hexworks.zircon.api.data.Size3D import org.hexworks.zircon.api.data.Size3D
// Take the size of the World as a parameter // Take the size of the World as a parameter
class GameBuilder (val worldSize: Size3D) { class GameBuilder(val worldSize: Size3D) {
// We define the visible size which is our viewport of the world // We define the visible size which is our viewport of the world
private val visibleSize = Size3D.create( private val visibleSize = Size3D.create(
xLength = Config().WINDOW_WIDTH - Config().SIDEBAR_WIDTH, xLength = Config().windowWidth - Config().sidebarWidth,
yLength = Config().WINDOW_HEIGHT - Config().LOG_AREA_HEIGHT, yLength = Config().windowHeight - Config().logAreaHeight,
zLength = 1 zLength = 1
) )
@ -25,7 +25,6 @@ class GameBuilder (val worldSize: Size3D) {
.build(visibleSize = visibleSize) .build(visibleSize = visibleSize)
fun buildGame(): Game { fun buildGame(): Game {
prepareWorld() prepareWorld()
val player = addPlayer() val player = addPlayer()
@ -48,7 +47,7 @@ class GameBuilder (val worldSize: Size3D) {
// We immediately add the player to the World which takes an offset and a size as a parameter // We immediately add the player to the World which takes an offset and a size as a parameter
player, player,
// offset determines the position where the search for empty positions will start. Here we specify that the top level will be searched starting at (0, 0) // offset determines the position where the search for empty positions will start. Here we specify that the top level will be searched starting at (0, 0)
offset = Position3D.create(0, 0, Config().DUNGEON_LEVELS - 1), offset = Position3D.create(0, 0, Config().dungeonLevels - 1),
size = world.visibleSize.copy(zLength = 0) size = world.visibleSize.copy(zLength = 0)
) // And we also determine that we should search only the throughout the viewport. This ensures that the player will be visible on the screen when we start the game ) // And we also determine that we should search only the throughout the viewport. This ensures that the player will be visible on the screen when we start the game
return player return player
@ -60,4 +59,4 @@ class GameBuilder (val worldSize: Size3D) {
worldSize = WORLD_SIZE worldSize = WORLD_SIZE
).buildGame() ).buildGame()
} }
} }

View file

@ -16,4 +16,4 @@ data class GameContext(
// The object representing the player. This is optional, but because we use the player in a lot of places it makes sense to add it here // The object representing the player. This is optional, but because we use the player in a lot of places it makes sense to add it here
val player: GameEntity<Player> val player: GameEntity<Player>
) : Context ) : Context

View file

@ -36,7 +36,8 @@ class World (
init { init {
startingBlocks.forEach { (pos, block) -> startingBlocks.forEach { (pos, block) ->
// a World takes a Map of GameBlocks, so we need to add them to the GameArea. Where these blocks come from? Well see soon enough wen we implement the WorldBuilder! // A World takes a Map of GameBlocks, so we need to add them to the GameArea.
// Where these blocks come from? Well see soon enough wen we implement the WorldBuilder!
setBlockAt(pos, block) setBlockAt(pos, block)
block.entities.forEach { entity -> block.entities.forEach { entity ->
// Also added the Entities in the starting blocks to our engine // Also added the Entities in the starting blocks to our engine