Config and Exit buttons
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2 changed files with 24 additions and 4 deletions
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@ -5,7 +5,7 @@ import group.ouroboros.potrogue.view.StartView
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import org.hexworks.zircon.api.SwingApplications
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//Important Values
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const val GAME_ID = "potrogue";
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const val GAME_ID = "PotRogue";
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const val GAME_VER = "0.1.0-DEV";
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fun main(args: Array<String>) {
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@ -9,6 +9,7 @@ import org.hexworks.zircon.api.component.ColorTheme
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import org.hexworks.zircon.api.component.ComponentAlignment
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import org.hexworks.zircon.api.grid.TileGrid
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import org.hexworks.zircon.api.view.base.BaseView
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import kotlin.system.exitProcess
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class StartView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEME) : BaseView(grid, theme) {
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init {
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@ -37,15 +38,34 @@ class StartView (private val grid: TileGrid, theme: ColorTheme = GameConfig.THEM
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.withDecorations(box(), shadow())
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.build()
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//TODO
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//move this on to a configuration screen for world/player customization before PlayView, for now basic gameplay is in order though.
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val configButton = Components.button()
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.withAlignmentAround(startButton, ComponentAlignment.BOTTOM_CENTER)
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.withText("CONFIG")
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.withDecorations(box(), shadow())
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.build()
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val exitButton = Components.button()
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.withAlignmentAround(configButton, ComponentAlignment.BOTTOM_CENTER)
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.withText("EXIT")
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.withDecorations(box(), shadow())
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.build()
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//TODO: move this on to a configuration screen for world/player customization before PlayView, for now basic gameplay is in order though.
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//Once the start button is pressed, move on to the PlayView
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startButton.onActivated {
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replaceWith(PlayView(grid))
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}
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configButton.onActivated {
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TODO()
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}
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exitButton.onActivated {
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exitProcess(0)
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}
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// We can add multiple components at once
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//Bake The Cake
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screen.addComponents(header, startButton)
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screen.addComponents(header, startButton, configButton, exitButton)
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}
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}
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