We create a play view
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30
src/main/kotlin/group/ouroboros/potrogue/view/PlayView.kt
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30
src/main/kotlin/group/ouroboros/potrogue/view/PlayView.kt
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@ -0,0 +1,30 @@
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package group.ouroboros.potrogue.view
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import org.hexworks.zircon.api.ColorThemes
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import org.hexworks.zircon.api.ComponentDecorations.box
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import org.hexworks.zircon.api.ComponentDecorations.shadow
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import org.hexworks.zircon.api.Components
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import org.hexworks.zircon.api.component.ComponentAlignment.LEFT_CENTER
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import org.hexworks.zircon.api.component.ComponentAlignment.RIGHT_CENTER
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import org.hexworks.zircon.api.grid.TileGrid
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import org.hexworks.zircon.api.view.base.BaseView
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class PlayView (private val grid: TileGrid) : BaseView(grid, ColorThemes.arc()) {
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init {
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val loseButton = Components.button()
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// constants like LEFT_CENTER can also be imported for brevity
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.withAlignmentWithin(screen, LEFT_CENTER)
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.withText("Lose!")
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.withDecorations(box(), shadow())
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.build()
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val winButton = Components.button()
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.withAlignmentWithin(screen, RIGHT_CENTER)
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.withText("Win!")
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.withDecorations(box(), shadow())
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.build()
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// multiple components can be added once
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screen.addComponents(loseButton, winButton)
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}
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}
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@ -37,6 +37,12 @@ class StartView (private val grid: TileGrid) : BaseView(grid, GAME_THEME) {
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.withDecorations(box(), shadow())
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.build()
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// Once the start button is pressed, move on to the PlayView
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//TODO move this on to a configuration screen for world/player customization before PlayView, for now basic gameplay is in order though.
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startButton.onActivated {
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replaceWith(PlayView(grid))
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}
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// We can add multiple components at once
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screen.addComponents(header, startButton)
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}
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