We have tiles
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@ -4,6 +4,7 @@ import org.hexworks.zircon.api.color.TileColor
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object GameColors {
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object GameColors {
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//TODO: Change these colors to our own custom theme
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//TODO: Change these colors to our own custom theme
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//We set some colors for tiles
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val WALL_FOREGROUND = TileColor.fromString("#75715E")
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val WALL_FOREGROUND = TileColor.fromString("#75715E")
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val WALL_BACKGROUND = TileColor.fromString("#3E3D32")
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val WALL_BACKGROUND = TileColor.fromString("#3E3D32")
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@ -0,0 +1,31 @@
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package group.ouroboros.potrogue.builders
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import group.ouroboros.potrogue.builders.GameColors.FLOOR_BACKGROUND
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import group.ouroboros.potrogue.builders.GameColors.FLOOR_FOREGROUND
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import group.ouroboros.potrogue.builders.GameColors.WALL_BACKGROUND
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import group.ouroboros.potrogue.builders.GameColors.WALL_FOREGROUND
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import org.hexworks.zircon.api.data.CharacterTile
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import org.hexworks.zircon.api.data.Tile
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import org.hexworks.zircon.api.graphics.Symbols
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object GameTileRepository {
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//Factory for creating tile objects, we use basic CharacterTiles here but Zircon can indeed use GraphicalTiles(textured) which will come later.
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//Empty Tile
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val EMPTY: CharacterTile = Tile.empty()
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//Floor Tile
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val FLOOR: CharacterTile = Tile.newBuilder()
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.withCharacter(Symbols.INTERPUNCT)
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.withForegroundColor(FLOOR_FOREGROUND)
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.withBackgroundColor(FLOOR_BACKGROUND)
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.buildCharacterTile()
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//Wall Tile
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val WALL: CharacterTile = Tile.newBuilder()
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.withCharacter('#')
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.withForegroundColor(WALL_FOREGROUND)
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.withBackgroundColor(WALL_BACKGROUND)
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.buildCharacterTile()
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}
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