The Creature SPREADS

This commit is contained in:
nelle 2023-11-06 03:36:10 -07:00
parent 9ff3ee4039
commit 4e3a9c236e
4 changed files with 69 additions and 6 deletions

View file

@ -1,5 +1,6 @@
package group.ouroboros.potrogue.builders
import group.ouroboros.potrogue.entity.attributes.CreatureSpread
import group.ouroboros.potrogue.entity.attributes.EntityActions
import group.ouroboros.potrogue.entity.attributes.EntityPosition
import group.ouroboros.potrogue.entity.attributes.EntityTile
@ -47,11 +48,17 @@ object EntityFactory {
facets(Movable, CameraMover)
}
fun newCreature() = newGameEntityOfType(Creature) {
attributes(BlockOccupier,
// We added the creatureSpread as a parameter to newCreature and it also has a default value.
// This enables us to call it with a CreatureSpread object when The Creature grows and use the default when we create the first one in the builder
fun newCreature(creatureSpread: CreatureSpread = CreatureSpread()) = newGameEntityOfType(Creature) {
attributes(
BlockOccupier,
EntityPosition(),
EntityTile(GameTileRepository.CREATURE))
EntityTile(GameTileRepository.CREATURE),
// We pass the creatureSPread parameter to our builder so it will use whatever we supplied instead of creating one by hand
creatureSpread
)
facets(Attackable)
behaviors()
behaviors(CreatureGrowth)
}
}

View file

@ -24,7 +24,8 @@ class Config {
else{
Files.createDirectories(Paths.get("./run"))
Files.createDirectories(Paths.get("./run/tiles"))
Files.createDirectories(Paths.get("./run/data"))
//TODO: DataPacks and Advanced configuration system (see values.conf in jar)
//Files.createDirectories(Paths.get("./run/data"))
Files.createFile(Path.of("./run/potrogue.conf"))
FileInputStream(file).use {
prop.load(it)
@ -35,6 +36,7 @@ class Config {
prop.setProperty("logAreaHeight", "12")
prop.setProperty("helpTipHeight", "3")
prop.setProperty("creaturesPerLevel", "15")
prop.setProperty("creatureMaxSpread", "20")
}
val out: OutputStream = FileOutputStream(file)
prop.store(out, "PotRogue Configuration File, restart game if changed value. HERE BE DRAGONS.")
@ -53,5 +55,8 @@ class Config {
val logAreaHeight: Int = (prop.getProperty("logAreaHeight")).toInt()
val helpTipHeight: Int = (prop.getProperty("helpTipHeight")).toInt()
val creaturesPerLevel: Int = (prop.getProperty("creaturesPerLevel", "15")).toInt()
val creaturesPerLevel: Int = (prop.getProperty("creaturesPerLevel")).toInt()
val creatureMaxSpread: Int = (prop.getProperty("creatureMaxSpread")).toInt()
}

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@ -0,0 +1,9 @@
package group.ouroboros.potrogue.entity.attributes
import group.ouroboros.potrogue.data.config.Config
import org.hexworks.amethyst.api.base.BaseAttribute
data class CreatureSpread(
var spreadCount: Int = 0,
val maximumSpread: Int = Config().creatureMaxSpread
) : BaseAttribute()

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@ -0,0 +1,42 @@
package group.ouroboros.potrogue.entity.systems
import group.ouroboros.potrogue.builders.EntityFactory
import group.ouroboros.potrogue.entity.attributes.CreatureSpread
import group.ouroboros.potrogue.extensions.position
import group.ouroboros.potrogue.extensions.tryToFindAttribute
import group.ouroboros.potrogue.world.GameContext
import org.hexworks.amethyst.api.base.BaseBehavior
import org.hexworks.amethyst.api.entity.Entity
import org.hexworks.amethyst.api.entity.EntityType
import org.hexworks.zircon.api.data.Size3D
// We create a Behavior and supply CreatureSpread as a mandatory Attribute to it
object CreatureGrowth : BaseBehavior<GameContext>(CreatureSpread::class) {
override suspend fun update(entity: Entity<EntityType, GameContext>, context: GameContext): Boolean {
val world = context.world
// When update is called with an entity we try to find its CreatureSpread Attribute.
// We know that it is there so we dont have to use the findAttribute method.
val creatureSpread = entity.tryToFindAttribute(CreatureSpread::class)
// Destructuring works for CreatureSpread because it is a data class
val (spreadCount, maxSpread) = creatureSpread
// You can specify any probability here.
// It will have a direct effect on how often The Creature spreads.
// Feel free to tinker with this number but dont be surprised if you find yourself in a creaturesplosion!
return if (spreadCount < maxSpread && Math.random() < 0.015) {
world.findEmptyLocationWithin(
offset = entity.position
.withRelativeX(-1)
.withRelativeY(-1),
size = Size3D.create(3, 3, 0)
).map { emptyLocation ->
// Note that we pass creatureSpread as a parameter to newCreature
// so that all Creatures in the same Creature colony can share this Attribute.
// This makes sure that Creatures wont spread all over the place and the size of a colony is controlled
world.addEntity(EntityFactory.newCreature(creatureSpread), emptyLocation)
creatureSpread.spreadCount++
}
true
} else false
}
}