Revert back to WASD
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1 changed files with 4 additions and 4 deletions
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@ -26,10 +26,10 @@ object InputReceiver : BaseBehavior<GameContext>() {
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// and not a statement, so it returns a value. We can change it into our newPosition variable.
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val newPosition = when (uiEvent.code) {
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KeyCode.UP -> currentPos.withRelativeY(-1)
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KeyCode.LEFT -> currentPos.withRelativeX(-1)
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KeyCode.DOWN -> currentPos.withRelativeY(1)
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KeyCode.RIGHT -> currentPos.withRelativeX(1)
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KeyCode.KEY_W -> currentPos.withRelativeY(-1)
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KeyCode.KEY_A -> currentPos.withRelativeX(-1)
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KeyCode.KEY_D -> currentPos.withRelativeY(1)
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KeyCode.KEY_S -> currentPos.withRelativeX(1)
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else -> {
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// If some key is pressed other than WASD, then we just return the current position, so no movement will happen
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currentPos
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