LimePot
76722fec47
Going to slowly work on a Bulma site, which will end up being the main site. Currently under the /BETA/ folder so Alpha site will still be main site.
340 lines
8.6 KiB
C++
340 lines
8.6 KiB
C++
/*********************************************************************
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* NAN - Native Abstractions for Node.js
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*
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* Copyright (c) 2018 NAN contributors
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*
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* MIT License <https://github.com/nodejs/nan/blob/master/LICENSE.md>
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********************************************************************/
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#ifndef NAN_NEW_H_
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#define NAN_NEW_H_
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namespace imp { // scnr
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// TODO(agnat): Generalize
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template <typename T> v8::Local<T> To(v8::Local<v8::Integer> i);
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template <>
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inline
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v8::Local<v8::Integer>
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To<v8::Integer>(v8::Local<v8::Integer> i) {
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return Nan::To<v8::Integer>(i).ToLocalChecked();
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}
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template <>
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inline
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v8::Local<v8::Int32>
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To<v8::Int32>(v8::Local<v8::Integer> i) {
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return Nan::To<v8::Int32>(i).ToLocalChecked();
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}
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template <>
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inline
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v8::Local<v8::Uint32>
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To<v8::Uint32>(v8::Local<v8::Integer> i) {
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return Nan::To<v8::Uint32>(i).ToLocalChecked();
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}
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template <typename T> struct FactoryBase {
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typedef v8::Local<T> return_t;
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};
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template <typename T> struct MaybeFactoryBase {
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typedef MaybeLocal<T> return_t;
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};
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template <typename T> struct Factory;
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template <>
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struct Factory<v8::Array> : FactoryBase<v8::Array> {
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static inline return_t New();
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static inline return_t New(int length);
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};
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template <>
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struct Factory<v8::Boolean> : FactoryBase<v8::Boolean> {
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static inline return_t New(bool value);
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};
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template <>
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struct Factory<v8::BooleanObject> : FactoryBase<v8::BooleanObject> {
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static inline return_t New(bool value);
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};
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template <>
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struct Factory<v8::Context> : FactoryBase<v8::Context> {
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static inline
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return_t
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New( v8::ExtensionConfiguration* extensions = NULL
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, v8::Local<v8::ObjectTemplate> tmpl = v8::Local<v8::ObjectTemplate>()
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, v8::Local<v8::Value> obj = v8::Local<v8::Value>());
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};
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template <>
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struct Factory<v8::Date> : MaybeFactoryBase<v8::Date> {
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static inline return_t New(double value);
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};
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template <>
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struct Factory<v8::External> : FactoryBase<v8::External> {
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static inline return_t New(void *value);
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};
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template <>
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struct Factory<v8::Function> : FactoryBase<v8::Function> {
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static inline
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return_t
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New( FunctionCallback callback
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, v8::Local<v8::Value> data = v8::Local<v8::Value>());
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};
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template <>
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struct Factory<v8::FunctionTemplate> : FactoryBase<v8::FunctionTemplate> {
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static inline
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return_t
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New( FunctionCallback callback = NULL
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, v8::Local<v8::Value> data = v8::Local<v8::Value>()
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, v8::Local<v8::Signature> signature = v8::Local<v8::Signature>());
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};
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template <>
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struct Factory<v8::Number> : FactoryBase<v8::Number> {
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static inline return_t New(double value);
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};
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template <>
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struct Factory<v8::NumberObject> : FactoryBase<v8::NumberObject> {
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static inline return_t New(double value);
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};
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template <typename T>
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struct IntegerFactory : FactoryBase<T> {
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typedef typename FactoryBase<T>::return_t return_t;
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static inline return_t New(int32_t value);
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static inline return_t New(uint32_t value);
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};
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template <>
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struct Factory<v8::Integer> : IntegerFactory<v8::Integer> {};
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template <>
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struct Factory<v8::Int32> : IntegerFactory<v8::Int32> {};
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template <>
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struct Factory<v8::Uint32> : FactoryBase<v8::Uint32> {
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static inline return_t New(int32_t value);
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static inline return_t New(uint32_t value);
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};
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template <>
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struct Factory<v8::Object> : FactoryBase<v8::Object> {
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static inline return_t New();
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};
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template <>
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struct Factory<v8::ObjectTemplate> : FactoryBase<v8::ObjectTemplate> {
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static inline return_t New();
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};
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template <>
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struct Factory<v8::RegExp> : MaybeFactoryBase<v8::RegExp> {
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static inline return_t New(
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v8::Local<v8::String> pattern, v8::RegExp::Flags flags);
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};
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template <>
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struct Factory<v8::Script> : MaybeFactoryBase<v8::Script> {
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static inline return_t New( v8::Local<v8::String> source);
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static inline return_t New( v8::Local<v8::String> source
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, v8::ScriptOrigin const& origin);
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};
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template <>
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struct Factory<v8::Signature> : FactoryBase<v8::Signature> {
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typedef v8::Local<v8::FunctionTemplate> FTH;
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static inline return_t New(FTH receiver = FTH());
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};
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template <>
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struct Factory<v8::String> : MaybeFactoryBase<v8::String> {
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static inline return_t New();
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static inline return_t New(const char *value, int length = -1);
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static inline return_t New(const uint16_t *value, int length = -1);
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static inline return_t New(std::string const& value);
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static inline return_t New(v8::String::ExternalStringResource * value);
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static inline return_t New(ExternalOneByteStringResource * value);
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};
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template <>
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struct Factory<v8::StringObject> : FactoryBase<v8::StringObject> {
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static inline return_t New(v8::Local<v8::String> value);
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};
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} // end of namespace imp
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#if (NODE_MODULE_VERSION >= 12)
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namespace imp {
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template <>
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struct Factory<v8::UnboundScript> : MaybeFactoryBase<v8::UnboundScript> {
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static inline return_t New( v8::Local<v8::String> source);
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static inline return_t New( v8::Local<v8::String> source
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, v8::ScriptOrigin const& origin);
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};
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} // end of namespace imp
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# include "nan_implementation_12_inl.h"
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#else // NODE_MODULE_VERSION >= 12
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# include "nan_implementation_pre_12_inl.h"
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#endif
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//=== API ======================================================================
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template <typename T>
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typename imp::Factory<T>::return_t
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New() {
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return imp::Factory<T>::New();
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}
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template <typename T, typename A0>
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typename imp::Factory<T>::return_t
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New(A0 arg0) {
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return imp::Factory<T>::New(arg0);
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}
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template <typename T, typename A0, typename A1>
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typename imp::Factory<T>::return_t
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New(A0 arg0, A1 arg1) {
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return imp::Factory<T>::New(arg0, arg1);
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}
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template <typename T, typename A0, typename A1, typename A2>
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typename imp::Factory<T>::return_t
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New(A0 arg0, A1 arg1, A2 arg2) {
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return imp::Factory<T>::New(arg0, arg1, arg2);
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}
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template <typename T, typename A0, typename A1, typename A2, typename A3>
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typename imp::Factory<T>::return_t
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New(A0 arg0, A1 arg1, A2 arg2, A3 arg3) {
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return imp::Factory<T>::New(arg0, arg1, arg2, arg3);
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}
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// Note(agnat): When passing overloaded function pointers to template functions
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// as generic arguments the compiler needs help in picking the right overload.
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// These two functions handle New<Function> and New<FunctionTemplate> with
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// all argument variations.
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// v8::Function and v8::FunctionTemplate with one or two arguments
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template <typename T>
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typename imp::Factory<T>::return_t
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New( FunctionCallback callback
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, v8::Local<v8::Value> data = v8::Local<v8::Value>()) {
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return imp::Factory<T>::New(callback, data);
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}
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// v8::Function and v8::FunctionTemplate with three arguments
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template <typename T, typename A2>
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typename imp::Factory<T>::return_t
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New( FunctionCallback callback
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, v8::Local<v8::Value> data = v8::Local<v8::Value>()
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, A2 a2 = A2()) {
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return imp::Factory<T>::New(callback, data, a2);
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}
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// Convenience
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#if NODE_MODULE_VERSION < IOJS_3_0_MODULE_VERSION
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template <typename T> inline v8::Local<T> New(v8::Handle<T> h);
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#endif
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#if NODE_MODULE_VERSION > NODE_0_10_MODULE_VERSION
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template <typename T, typename M>
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inline v8::Local<T> New(v8::Persistent<T, M> const& p);
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#else
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template <typename T> inline v8::Local<T> New(v8::Persistent<T> const& p);
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#endif
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template <typename T, typename M>
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inline v8::Local<T> New(Persistent<T, M> const& p);
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template <typename T>
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inline v8::Local<T> New(Global<T> const& p);
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inline
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imp::Factory<v8::Boolean>::return_t
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New(bool value) {
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return New<v8::Boolean>(value);
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}
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inline
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imp::Factory<v8::Int32>::return_t
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New(int32_t value) {
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return New<v8::Int32>(value);
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}
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inline
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imp::Factory<v8::Uint32>::return_t
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New(uint32_t value) {
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return New<v8::Uint32>(value);
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}
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inline
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imp::Factory<v8::Number>::return_t
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New(double value) {
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return New<v8::Number>(value);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(std::string const& value) { // NOLINT(build/include_what_you_use)
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return New<v8::String>(value);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(const char * value, int length) {
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return New<v8::String>(value, length);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(const uint16_t * value, int length) {
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return New<v8::String>(value, length);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(const char * value) {
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return New<v8::String>(value);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(const uint16_t * value) {
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return New<v8::String>(value);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(v8::String::ExternalStringResource * value) {
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return New<v8::String>(value);
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}
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inline
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imp::Factory<v8::String>::return_t
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New(ExternalOneByteStringResource * value) {
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return New<v8::String>(value);
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}
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inline
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imp::Factory<v8::RegExp>::return_t
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New(v8::Local<v8::String> pattern, v8::RegExp::Flags flags) {
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return New<v8::RegExp>(pattern, flags);
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}
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#endif // NAN_NEW_H_
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