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[client] Add custom pull-to-refresh component to MkPagination
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commit
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3 changed files with 277 additions and 37 deletions
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@ -18,44 +18,48 @@
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</div>
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<div v-else ref="rootEl" class="list">
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<div
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v-show="pagination.reversed && more"
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key="_more_"
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class="cxiknjgy _gap"
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>
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<MkButton
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v-if="!moreFetching"
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class="button"
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:disabled="moreFetching"
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:style="{ cursor: moreFetching ? 'wait' : 'pointer' }"
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primary
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@click="fetchMoreAhead"
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>
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{{ i18n.ts.loadMore }}
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</MkButton>
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<MkLoading v-else class="loading" />
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</div>
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<slot :items="items"></slot>
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<div
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v-show="!pagination.reversed && more"
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key="_more_"
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class="cxiknjgy _gap"
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<MkPullToRefresh
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:on-refresh="reloadAsync"
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>
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<div
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v-appear="$store.state.enableInfiniteScroll && !disableAutoLoad ? fetchMore : null"
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/>
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<MkButton
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v-if="!moreFetching && !$store.state.enableInfiniteScroll && !disableAutoLoad"
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class="button"
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:disabled="moreFetching"
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:style="{ cursor: moreFetching ? 'wait' : 'pointer' }"
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primary
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@click="fetchMore"
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v-show="pagination.reversed && more"
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key="_more_"
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class="cxiknjgy _gap"
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>
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{{ i18n.ts.loadMore }}
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</MkButton>
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<MkLoading v-else class="loading" />
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</div>
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<MkButton
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v-if="!moreFetching"
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class="button"
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:disabled="moreFetching"
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:style="{ cursor: moreFetching ? 'wait' : 'pointer' }"
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primary
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@click="fetchMoreAhead"
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>
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{{ i18n.ts.loadMore }}
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</MkButton>
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<MkLoading v-else class="loading" />
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</div>
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<slot :items="items"></slot>
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<div
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v-show="!pagination.reversed && more"
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key="_more_"
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class="cxiknjgy _gap"
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>
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<div
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v-appear="$store.state.enableInfiniteScroll && !disableAutoLoad ? fetchMore : null"
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/>
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<MkButton
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v-if="!moreFetching && !$store.state.enableInfiniteScroll && !disableAutoLoad"
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class="button"
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:disabled="moreFetching"
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:style="{ cursor: moreFetching ? 'wait' : 'pointer' }"
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primary
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@click="fetchMore"
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>
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{{ i18n.ts.loadMore }}
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</MkButton>
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<MkLoading v-else class="loading" />
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</div>
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</MkPullToRefresh>
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</div>
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</transition>
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</template>
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@ -84,6 +88,7 @@ import MkButton from "@/components/MkButton.vue";
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import { i18n } from "@/i18n";
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import {instance} from "@/instance";
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import { defaultStore } from "@/store.js";
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import MkPullToRefresh from "@/components/MkPullToRefresh.vue";
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export type Paging<
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E extends keyof misskey.Endpoints = keyof misskey.Endpoints,
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@ -201,7 +206,12 @@ const reload = (): void => {
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init();
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};
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const refresh = async (): void => {
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const reloadAsync = (): Promise<void> => {
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items.value = [];
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return init();
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};
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const refresh = async (): Promise<void> => {
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const params = props.pagination.params
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? isRef(props.pagination.params)
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? props.pagination.params.value
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@ -503,6 +513,7 @@ defineExpose({
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removeItem,
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updateItem,
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prefetchMore,
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reloadAsync,
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});
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</script>
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229
packages/client/src/components/MkPullToRefresh.vue
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229
packages/client/src/components/MkPullToRefresh.vue
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@ -0,0 +1,229 @@
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<!-- Code adapted under MIT from https://github.com/liberu-ui/pull-to-refresh - Copyright (c) 2016 LinBin -->
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<template>
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<div class="pull-down-container">
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<div class="pull-down-header" :style="{'height': pullDown.height + 'px'}">
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<div class="pull-down-content" :style="pullDownContentStyle">
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<i class="pull-down-icon ph-bold ph-seal-warning" v-if="pullDown.status === -1"/>
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<i class="pull-down-icon ph-bold ph-arrow-down" v-else-if="pullDown.status !== 2"/>
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</div>
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</div>
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<slot/>
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</div>
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</template>
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<script>
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// status of pull down
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const STATUS_ERROR = -1;
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const STATUS_START = 0;
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const STATUS_READY = 1;
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const STATUS_REFRESH = 2;
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// labels of pull down
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const ANIMATION = 'height .2s ease';
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export default {
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props: {
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onRefresh: {
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type: Function,
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required: true,
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},
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config: {
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type: Object,
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default() {
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return {
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pullDownHeight: 60,
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};
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},
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},
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},
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data() {
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return {
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pullDown: {
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status: 0,
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height: 0,
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msg: '',
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},
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canPull: false,
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};
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},
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computed: {
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pullDownContentStyle() {
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return {
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bottom: `${(this.config.pullDownHeight - 40) / 2}px`,
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};
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},
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},
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mounted() {
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this.$nextTick(() => {
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const el = this.$el;
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const pullDownHeader = el.querySelector('.pull-down-header');
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const icon = pullDownHeader.querySelector('.pull-down-icon');
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// set default pullDownHeight
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this.config.pullDownHeight = this.config.pullDownHeight || 60;
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/**
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* reset the status of pull down
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* @param {Object} pullDown the pull down
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* @param {Boolean} withAnimation whether add animation when pull up
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*/
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const resetPullDown = (pullDown, withAnimation = false) => {
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if (withAnimation) {
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pullDownHeader.style.transition = ANIMATION;
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}
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pullDown.height = 0;
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pullDown.status = STATUS_START;
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};
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// store of touch position, include start position and distance
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const touchPosition = {
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start: 0,
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distance: 0,
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};
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// @see https://www.chromestatus.com/feature/5745543795965952
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// Test via a getter in the options object to see if the passive property is accessed
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let supportsPassive = false;
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try {
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const opts = Object.defineProperty({}, 'passive', {
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get() {
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supportsPassive = true;
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},
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});
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/* global window */
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window.addEventListener('test', null, opts);
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} catch (e) {
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// do nothing
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}
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// bind touchstart event to store start position of touch
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el.addEventListener('touchstart', e => {
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this.canPull = el.scrollTop === 0;
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touchPosition.start = e.touches.item(0).pageY;
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}, supportsPassive ? {passive: true} : false);
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/**
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* bind touchmove event, do the following:
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* first, update the height of pull down
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* finally, update the status of pull down based on the distance
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*/
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el.addEventListener('touchmove', e => {
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if (!this.canPull) {
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return;
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}
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let distance = e.touches.item(0).pageY - touchPosition.start;
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// limit the height of pull down to pullDownHeight
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distance = Math.min(distance, this.config.pullDownHeight);
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// prevent native scroll
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if (distance > 0) {
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el.style.overflow = 'hidden';
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}
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// update touchPosition and the height of pull down
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touchPosition.distance = distance;
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this.pullDown.height = distance;
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/**
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* if distance is bigger than the height of pull down
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* set the status of pull down to STATUS_READY
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*/
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if (distance >= this.config.pullDownHeight) {
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this.pullDown.status = STATUS_READY;
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icon.style.transform = 'rotate(180deg)';
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} else {
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/**
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* else set the status of pull down to STATUS_START
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*/
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this.pullDown.status = STATUS_START;
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icon.style.transform = `rotate(0deg)`;
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}
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}, supportsPassive ? {passive: true} : false);
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// bind touchend event
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el.addEventListener('touchend', () => {
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this.canPull = false;
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el.style.overflowY = 'auto';
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pullDownHeader.style.transition = ANIMATION;
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// reset icon rotate
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icon.style.transform = '';
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// if distance is at threshold
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if (touchPosition.distance - el.scrollTop >= this.config.pullDownHeight) {
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el.scrollTop = 0;
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this.pullDown.height = this.config.pullDownHeight;
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this.pullDown.status = STATUS_REFRESH;
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// trigger refresh callback
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if (this.onRefresh && typeof this.onRefresh === 'function') {
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const res = this.onRefresh();
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// if onRefresh return promise
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if (res && res.then && typeof res.then === 'function') {
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res.then(() => {
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resetPullDown(this.pullDown, true);
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}, () => {
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// hide the pull down after 1 second
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this.pullDown.status = STATUS_ERROR;
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setTimeout(() => {
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resetPullDown(this.pullDown, true);
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}, 1000);
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});
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} else {
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resetPullDown(this.pullDown);
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}
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} else {
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resetPullDown(this.pullDown);
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console.warn('please use :on-refresh to pass onRefresh callback');
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}
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} else {
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resetPullDown(this.pullDown);
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}
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// reset touchPosition
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touchPosition.distance = 0;
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touchPosition.start = 0;
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});
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// remove transition when transitionend
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pullDownHeader.addEventListener('transitionend', () => {
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pullDownHeader.style.transition = '';
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});
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pullDownHeader.addEventListener('webkitTransitionEnd', () => {
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pullDownHeader.style.transition = '';
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});
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});
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},
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};
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</script>
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<style lang="scss" scoped>
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.pull-down-container {
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height: 100%;
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max-height: 100%;
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overflow-y: auto;
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}
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.pull-down-header {
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width: 100%;
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height: 0;
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overflow: hidden;
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position: relative;
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}
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.pull-down-content {
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position: absolute;
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margin-bottom: 12.5px;
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left: 50%;
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transform: translateX(-50%);
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color: #d5d5d5;
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}
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.pull-down-icon {
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float: left;
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height: 25px;
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width: 25px;
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font-size: 25px;
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transition: transform 0.3s ease;
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}
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@keyframes rotate {
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from {
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transform: rotate(0deg);
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}
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to {
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transform: rotate(360deg);
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}
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}
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</style>
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@ -46,7 +46,7 @@ html {
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tab-size: 2;
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scroll-padding: 60px;
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overflow-x: clip;
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overscroll-behavior-y: none;
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overscroll-behavior: none;
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&.useCJKFont {
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font-family: "Hiragino Maru Gothic Pro", "BIZ UDGothic", Roboto,
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