Implement surrender of reversi

This commit is contained in:
syuilo 2018-08-04 22:28:01 +09:00
parent 14225554ef
commit 2a354ca8b1
4 changed files with 98 additions and 2 deletions

View file

@ -182,6 +182,10 @@ common/views/components/games/reversi/reversi.vue:
waiting-for: "{}を待っています"
cancel: "キャンセル"
common/views/components/games/reversi/reversi.game.vue:
surrender: "投了"
surrendered: "投了により"
common/views/components/games/reversi/reversi.index.vue:
title: "Misskey Reversi"
sub-title: "他のMisskeyユーザーとリバーシで対戦しよう"

View file

@ -1,6 +1,6 @@
<template>
<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
<header><b>{{ blackUser | userName }}</b>(%i18n:common.reversi.black%) vs <b>{{ whiteUser | userName }}</b>(%i18n:common.reversi.white%)</header>
<header><b><router-link :to="blackUser | userPage">{{ blackUser | userName }}</router-link></b>(%i18n:common.reversi.black%) vs <b><router-link :to="whiteUser | userPage">{{ whiteUser | userName }}</router-link></b>(%i18n:common.reversi.white%)</header>
<div style="overflow: hidden">
<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', $options.filters.userName(turnUser)) }}<mk-ellipsis/></p>
@ -8,7 +8,10 @@
<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
<p class="result" v-if="game.isEnded && logPos == logs.length">
<template v-if="game.winner">{{ '%i18n:common.reversi.won%'.replace('{}', $options.filters.userName(game.winner)) }}{{ game.settings.isLlotheo ? ' (ロセオ)' : '' }}</template>
<template v-if="game.winner">
<span>{{ '%i18n:common.reversi.won%'.replace('{}', $options.filters.userName(game.winner)) }}</span>
<span v-if="game.surrendered != null"> (%i18n:@surrendered%)</span>
</template>
<template v-else>%i18n:common.reversi.drawn%</template>
</p>
</div>
@ -41,6 +44,10 @@
<p class="status"><b>{{ '%i18n:common.reversi.this-turn%'.split('{}')[0] }}{{ logPos }}{{ '%i18n:common.reversi.this-turn%'.split('{}')[1] }}</b> %i18n:common.reversi.black%:{{ o.blackCount }} %i18n:common.reversi.white%:{{ o.whiteCount }} %i18n:common.reversi.total%:{{ o.blackCount + o.whiteCount }}</p>
<div class="actions" v-if="!game.isEnded && iAmPlayer">
<form-button @click="surrender">%i18n:@surrender%</form-button>
</div>
<div class="player" v-if="game.isEnded">
<el-button-group>
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
@ -79,22 +86,27 @@ export default Vue.extend({
if (!this.$store.getters.isSignedIn) return false;
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
},
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
return false;
},
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn === true) {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
@ -104,11 +116,13 @@ export default Vue.extend({
return null;
}
},
isMyTurn(): boolean {
if (!this.iAmPlayer) return false;
if (this.turnUser == null) return false;
return this.turnUser.id == this.$store.state.i.id;
},
cellsStyle(): any {
return {
'grid-template-rows': `repeat(${this.game.settings.map.length}, 1fr)`,
@ -165,11 +179,13 @@ export default Vue.extend({
mounted() {
this.connection.on('set', this.onSet);
this.connection.on('rescue', this.onRescue);
this.connection.on('ended', this.onEnded);
},
beforeDestroy() {
this.connection.off('set', this.onSet);
this.connection.off('rescue', this.onRescue);
this.connection.off('ended', this.onEnded);
clearInterval(this.pollingClock);
},
@ -215,6 +231,10 @@ export default Vue.extend({
}
},
onEnded(x) {
this.game = x.game;
},
checkEnd() {
this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
@ -250,6 +270,12 @@ export default Vue.extend({
this.checkEnd();
this.$forceUpdate();
},
surrender() {
(this as any).api('games/reversi/games/surrender', {
gameId: this.game.id
});
}
}
});
@ -265,6 +291,9 @@ root(isDark)
padding 8px
border-bottom dashed 1px isDark ? #4c5761 : #c4cdd4
a
color inherit
> .board
width calc(100% - 16px)
max-width 500px
@ -381,6 +410,9 @@ root(isDark)
margin 0
padding 16px 0
> .actions
padding-bottom 16px
> .player
padding-bottom 32px

View file

@ -25,6 +25,7 @@ export interface IReversiGame {
isStarted: boolean;
isEnded: boolean;
winnerId: mongo.ObjectID;
surrendered: mongo.ObjectID;
logs: Array<{
at: Date;
color: boolean;

View file

@ -0,0 +1,59 @@
import $ from 'cafy'; import ID from '../../../../../../misc/cafy-id';
import ReversiGame, { pack } from '../../../../../../models/games/reversi/game';
import { ILocalUser } from '../../../../../../models/user';
import getParams from '../../../../get-params';
import { publishReversiGameStream } from '../../../../../../stream';
export const meta = {
desc: {
ja: '指定したリバーシの対局で投了します。'
},
requireCredential: true,
params: {
gameId: $.type(ID).optional.note({
desc: {
ja: '投了したい対局'
}
})
}
};
export default (params: any, user: ILocalUser) => new Promise(async (res, rej) => {
const [ps, psErr] = getParams(meta, params);
if (psErr) return rej(psErr);
const game = await ReversiGame.findOne({ _id: ps.gameId });
if (game == null) {
return rej('game not found');
}
if (game.isEnded) {
return rej('this game is already ended');
}
if (!game.user1Id.equals(user._id) && !game.user2Id.equals(user._id)) {
return rej('access denied');
}
const winnerId = game.user1Id.equals(user._id) ? game.user2Id : game.user1Id;
await ReversiGame.update({
_id: game._id
}, {
$set: {
surrendered: user._id,
isEnded: true,
winnerId: winnerId
}
});
publishReversiGameStream(game._id, 'ended', {
winnerId: winnerId,
game: await pack(game._id, user)
});
res();
});