`resourcePath` was added because, well, Kotlin/Native doesn't play as nice as Java when it comes to handling resources in your Raylib application/game. So, what's the deal? It's a necessary feature that simply hands you the path to a folder called 'resources' that hangs out in the same spot as your app's executable.
Let's say you're loading a texture; all you have to do is ensure that a folder named resources is in the same folder as your executable, alongside your asset added to the said folder 'resources'.
Now simply call
```kotlin
loadTexture($resourcePath/myTexture.png)
```
That is all. `resourcePath` simplifies it all for you.
In the future we will plan to add ability to change the folder name as currently it's hardcoded to be named 'resources'