This commit is contained in:
nelle 2023-12-07 04:16:19 -07:00
parent 69f7384cd0
commit 96e3869f8a
14 changed files with 435 additions and 8 deletions

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@ -45,23 +45,24 @@
- G-Mans Suitcase (potential GMAN doors?)
- Blocks
- Vending Machines
- Crates (various Sizes)
- ~~Crates~~
- various Sizes
- Metal Fence
- Trash bins
- ~~Trash bins~~
- Microwave
- Barrels (all variants)
- Grate bridge floor
- ERROR Model
- ~~ERROR Model~~
- Initial security room floors (when barnie lets you in at the beginning)
- Black Mesa Tiles (From right after above section)
- Black Mesa Sliding security door
- White board
- Filing cabinet
- ~~Filing cabinet~~
- Authorized personnel only sign
- Hanging Fluorescent light
- Black Mesa wall computers/controls
- Break room trash can
- Lockerroom lockers
- Locker-room lockers
- The retinal scanner (redstone output if correct person uses it)
- Metal Ladders
-

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@ -0,0 +1,91 @@
package xyz.limepot.block_life.armor;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ArmorMaterial;
import net.minecraft.sound.SoundEvent;
public class HEVArmorMaterial implements ArmorMaterial {
public static final HEVArmorMaterial INSTANCE = new HEVArmorMaterial();
// Base durability values for all the slots.
// Boots, Leggings, Chestplate, Helmet
private static final int[] BASE_DURABILITY = new int[] {13, 15, 16, 11};
// Protection values for all the slots.
// For reference, diamond uses 3 for boots, 6 for leggings, 8 for chestplate
// and 3 for helmet.
private static final int PROTECTION_BOOTS = 5;
private static final int PROTECTION_LEGGINGS = 8;
private static final int PROTECTION_CHESTPLATE = 10;
private static final int PROTECTION_HELMET = 5;
// Storing the protection and durability values in an array allows
// you to quickly get them by slot ID.
private static final int[] PROTECTION_VALUES = new int[] {
PROTECTION_BOOTS,
PROTECTION_LEGGINGS,
PROTECTION_CHESTPLATE,
PROTECTION_HELMET
};
// Durability
// Returns the durability for a specific armor type - in hit points.
// The hit points specify the amount of hits the armor item can take before breaking.
@Override
public int getDurability(ArmorItem.ArmorSlot slot) {
return 0;
}
// Protection
// Returns the protection value for a specific armor type.
// Usually this is always the same, regardless of your armor material.
@Override
public int getProtection(ArmorItem.ArmorSlot slot) {
return 0;
}
// Enchanability
// How easy is it to get better and higher level enchantments with this item?
@Override
public int getEnchantability() {
return 5;
}
// Equip Sound
// What sound should be played when the armor is equipped?
@Override
public SoundEvent getEquipSound() {
return null;
}
// Repair Ingredient
// What item or items can be used in an anvil to repair the armor items?
@Override
public net.minecraft.recipe.Ingredient getRepairIngredient() {
return null;
}
// Name
// The name of the armor material - must be lowercase.
@Override
public String getName() {
return "hev";
}
// Toughness
// How much protection should be given for high-damage attacks?
// For reference, everything except diamond (2.0F) and netherite (4.0F) have a toughness of zero.
@Override
public float getToughness() {
return 2.0F;
}
// Knockback Resistance
// How much knockback resistance should the armor give the entity?
@Override
public float getKnockbackResistance() {
// I do not want Guidite Armor to give knockback resistance.
return 0;
}
}

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@ -7,6 +7,7 @@ import org.slf4j.LoggerFactory
import xyz.limepot.block_life.block.ModBlocks
import xyz.limepot.block_life.item.ModItems
object BlockLife : ModInitializer {
const val MOD_ID = "block_life"
val LOGGER: Logger = LoggerFactory.getLogger("Block-Life")

View file

@ -12,12 +12,33 @@ import org.quiltmc.qsl.item.setting.api.QuiltItemSettings
import xyz.limepot.block_life.BlockLife
class ModBlocks {
//Meme Blocks
val MISSING_MODEL: Block = registerBlock(
"missing_model", Block(
QuiltBlockSettings.copyOf(Blocks.BARRIER)
.luminance(20)
.breakInstantly()
.nonOpaque()
.collidable(false)
)
)
// Chest-Likes
val WOODEN_CRATE: Block = registerBlock(
"wooden_crate", Block(
QuiltBlockSettings.copyOf(Blocks.CHEST)
)
)
val TRASH_BIN: Block = registerBlock(
"trash_bin", Block(
QuiltBlockSettings.copyOf(Blocks.CHAIN)
)
)
val FILING_CABINET: Block = registerBlock(
"filing_cabinet", Block(
QuiltBlockSettings.copyOf(Blocks.IRON_BLOCK)
)
)

View file

@ -19,7 +19,15 @@ class ModItems {
/*TODO: Setup our own custom mineable list, */
QuiltItemSettings())
)
/*
val HEV_HELMET: Item =
registerItem(
"hev_helmet",
ArmorItem(HEVArmorMaterial.INSTANCE,
,
QuiltItemSettings())
)
*/
//registry template
private fun registerItem(name: String, item: Item): Item {
BlockLife.LOGGER.debug("Registering " + name)

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@ -0,0 +1,7 @@
{
"variants": {
"": {
"model": "block_life:block/trash_bin"
}
}
}

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@ -0,0 +1,7 @@
{
"variants": {
"": {
"model": "block_life:block/wooden_crate"
}
}
}

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@ -1,3 +1,6 @@
{
"item.block_life.crowbar": "Crowbar"
"item.block_life.crowbar": "Crowbar",
"block.block_life.missing_model": "MISSING_MODEL",
"block.block_life.wooden_crate": "Wooden Crate",
"block.block_life.trash_bin": "Trash Bin"
}

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@ -0,0 +1,130 @@
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}

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@ -0,0 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "block_life:block/wooden_crate"
}
}

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@ -0,0 +1,130 @@
{
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@ -0,0 +1,22 @@
{
"parent": "block_life:block/wooden_crate",
"display": {
"thirdperson": {
"rotation": [
10,
-45,
170
],
"translation": [
0,
1.5,
-2.75
],
"scale": [
0.375,
0.375,
0.375
]
}
}
}

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